8ca5fc3857
component in MediaPanel as well as VirtualMediaPanel. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1482 542714f4-19e9-0310-aa3c-eee0fc999fb1
238 lines
7.6 KiB
Java
238 lines
7.6 KiB
Java
//
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// $Id: VirtualMediaPanel.java,v 1.4 2002/06/19 07:41:37 mdb Exp $
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package com.threerings.media;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.awt.event.MouseEvent;
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import javax.swing.SwingUtilities;
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import com.samskivert.util.StringUtil;
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import com.threerings.media.util.Path;
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import com.threerings.media.util.Pathable;
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/**
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* Extends the base media panel with the notion of a virtual coordinate
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* system. All entities in the virtual media panel have virtual
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* coordinates and the virtual media panel displays a window into that
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* virtual view. The panel can be made to scroll by adjusting the view
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* offset slightly at the start of each tick and it will efficiently copy
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* the unmodified view data and generate repaint requests for the exposed
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* regions.
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*/
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public class VirtualMediaPanel extends MediaPanel
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{
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/**
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* Constructs a virtual media panel.
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*/
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public VirtualMediaPanel (FrameManager framemgr)
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{
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super(framemgr);
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}
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/**
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* Sets the upper-left coordinate of the view port in virtual
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* coordinates. The view will be as efficient as possible about
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* repainting itself to achieve this new virtual location (meaning
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* that if we need only to move one pixel to the left, it will use
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* {@link Graphics#copyArea} to move our rendered view over one pixel
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* and generate a dirty region for the exposed area). The new location
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* will not take effect until the view is {@link #tick}ed, so only the
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* last call to this method during a tick will have any effect.
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*/
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public void setViewLocation (int x, int y)
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{
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// make a note of our new x and y offsets
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_nx = x;
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_ny = y;
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}
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/**
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* Instructs the view to follow the supplied pathable; ensuring that
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* the pathable always remains in the center of the view. The virtual
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* coordinates will be adjusted after every tick to center the view on
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* the sprite.
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*/
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public void setFollowsPathable (Pathable pable)
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{
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_fpath = pable;
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}
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/**
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* Configures a region of interest which will be displayed in the
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* center of the viewport in situations where the media panel's actual
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* size is smaller than its view size.
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*
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* @param region the region of interest or null if there is to be no
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* region of interest (in which case the view will simply be
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* centered).
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*/
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public void setRegionOfInterest (Rectangle region)
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{
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_interest = region;
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}
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/**
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* We overload this to translate mouse events into the proper
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* coordinates before they are dispatched to any of the mouse
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* listeners.
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*/
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protected void processMouseEvent (MouseEvent event)
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{
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event.translatePoint(_tx, _ty);
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super.processMouseEvent(event);
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}
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/**
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* We overload this to translate mouse events into the proper
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* coordinates before they are dispatched to any of the mouse
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* listeners.
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*/
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protected void processMouseMotionEvent (MouseEvent event)
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{
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event.translatePoint(_tx, _ty);
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super.processMouseMotionEvent(event);
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}
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// documentation inherited
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protected void dirtyScreenRect (Rectangle rect)
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{
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// translate the screen rect into happy coordinates
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rect.translate(_tx, _ty);
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_remgr.addDirtyRegion(rect);
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}
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// documentation inherited
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public void doLayout ()
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{
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super.doLayout();
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// we need to obtain our absolute screen coordinates to work
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// around the Windows copyArea() bug
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FrameManager.getRoot(this, _abounds);
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}
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// documentation inherited
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protected void didTick (long tickStamp)
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{
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super.didTick(tickStamp);
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int width = getWidth(), height = getHeight();
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// if we're following a pathable, adjust our view coordinates such
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// that the pathable is at the center of the view
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if (_fpath != null) {
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setViewLocation(_fpath.getX() - width/2, _fpath.getY() - height/2);
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}
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// if we have a new target location, we'll need to generate dirty
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// regions for the area exposed by the scrolling
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if (_nx != _tx || _ny != _ty) {
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// determine how far we'll be moving on this tick
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_dx = _nx - _tx; _dy = _ny - _ty;
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// these are used to prevent the vertical strip from
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// overlapping the horizontal strip
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int sy = _ny, shei = height;
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// and add invalid rectangles for the exposed areas
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if (_dy > 0) {
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shei -= _dy;
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_remgr.invalidateRegion(_nx, _ny + height - _dy, width, _dy);
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} else if (_dy < 0) {
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sy -= _dy;
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_remgr.invalidateRegion(_nx, _ny, width, -_dy);
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}
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if (_dx > 0) {
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_remgr.invalidateRegion(_nx + width - _dx, sy, _dx, shei);
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} else if (_dx < 0) {
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_remgr.invalidateRegion(_nx, sy, -_dx, shei);
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}
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// now go ahead and update our location so that changes in
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// between here and the call to paint() for this tick don't
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// booch everything
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_tx = _nx; _ty = _ny;
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// Log.info("Scrolling into place " +
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// "[dx=" + _dx + ", dy=" + _dy + "].");
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}
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}
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// documentation inherited
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protected void paint (Graphics2D gfx, Rectangle[] dirty)
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{
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// if we're scrolling, go ahead and do the business
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if (_dx != 0 || _dy != 0) {
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int width = getWidth(), height = getHeight();
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int cx = (_dx > 0) ? _dx : 0;
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int cy = (_dy > 0) ? _dy : 0;
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// on windows, attempting to call copyArea() on a translated
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// graphics context results in boochness; so we have to
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// untranslate the graphics context, do our copyArea() and
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// then translate it back
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gfx.translate(-_abounds.x, -_abounds.y);
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gfx.copyArea(_abounds.x + cx, _abounds.y + cy,
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width - Math.abs(_dx),
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height - Math.abs(_dy), -_dx, -_dy);
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gfx.translate(_abounds.x, _abounds.y);
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// and clear out our scroll deltas
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_dx = 0; _dy = 0;
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}
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// translate into happy space
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gfx.translate(-_tx, -_ty);
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// now do the actual painting
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super.paint(gfx, dirty);
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// translate back out of happy space
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gfx.translate(_tx, _ty);
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}
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// documentation inherited
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protected void constrainToBounds (Rectangle dirty)
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{
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SwingUtilities.computeIntersection(
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_tx, _tx, getWidth(), getHeight(), dirty);
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}
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/**
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* Used to compute our viewport offsets.
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*/
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protected int centerWithInterest (int len, int vlen, int ix, int ilen)
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{
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// start out by centering on the region of interest
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int tx = (ix - (len - ilen)/2);
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// make sure that didn't push us off of the screen
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return Math.min(Math.max(tx, 0), vlen-len);
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}
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/** Our viewport offsets. */
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protected int _tx, _ty;
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/** Our target offsets to be effected on the next tick. */
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protected int _nx, _ny;
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/** Our scroll offsets. */
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protected int _dx, _dy;
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/** A region of interest which we'll try to keep visible. */
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protected Rectangle _interest;
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/** The pathable being followed. */
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protected Pathable _fpath;
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/** We need to know our absolute coordinates in order to work around
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* the Windows copyArea() bug. */
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protected Rectangle _abounds = new Rectangle();
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}
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