a97e9db978
as they are intended to represent codes shared between the client and the server. Made correspondingly necessary changes throughout. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1240 542714f4-19e9-0310-aa3c-eee0fc999fb1
383 lines
14 KiB
Java
383 lines
14 KiB
Java
//
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// $Id: TableManager.java,v 1.5 2002/04/15 16:28:02 shaper Exp $
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package com.threerings.parlor.server;
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import java.util.HashMap;
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import java.util.Iterator;
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import com.samskivert.util.HashIntMap;
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import com.samskivert.util.StringUtil;
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import com.threerings.presents.dobj.ObjectAddedEvent;
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import com.threerings.presents.dobj.ObjectDeathListener;
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import com.threerings.presents.dobj.ObjectDestroyedEvent;
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import com.threerings.presents.dobj.ObjectRemovedEvent;
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import com.threerings.presents.dobj.OidListListener;
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import com.threerings.presents.server.ServiceFailedException;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.data.ParlorCodes;
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import com.threerings.parlor.data.Table;
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import com.threerings.parlor.data.TableConfig;
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import com.threerings.parlor.data.TableLobbyObject;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.GameManager;
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/**
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* A table manager can be used by a place manager to take care of the
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* management of a table matchmaking service in the place managed by the
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* place manager. The place manager need instantiate a table manager and
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* implement the {@link TableManagerProvider} interface to provide access
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* to the table manager for the associated invocation services.
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*/
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public class TableManager
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implements ParlorCodes, PlaceRegistry.CreationObserver, OidListListener
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{
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/**
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* Creates a table manager that will work in tandem with the specified
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* place manager to manage a table matchmaking service in this place.
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*/
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public TableManager (PlaceManager plmgr)
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{
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// get a reference to our place object
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_plobj = plmgr.getPlaceObject();
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// add ourselves as an oidlist listener to this lobby so that we
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// can tell if a user leaves the lobby without leaving their table
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_plobj.addListener(this);
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// make sure it implements table lobby object
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_tlobj = (TableLobbyObject)_plobj;
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}
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/**
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* Requests that a new table be created to matchmake the game
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* described by the supplied game config instance. The config instance
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* provided must implement the {@link TableConfig} interface so that
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* the parlor services can determine how to configure the table that
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* will be created.
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*
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* @param creator the body object that will own the new table.
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* @param config the configuration of the game to be created.
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*
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* @return the id of the newly created table.
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*
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* @exception ServiceFailedException thrown if the table creation was
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* not able processed for some reason. The explanation will be
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* provided in the message data of the exception.
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*/
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public int createTable (BodyObject creator, GameConfig config)
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throws ServiceFailedException
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{
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// make sure the game config implements TableConfig
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if (!(config instanceof TableConfig)) {
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Log.warning("Requested to matchmake a non-table game " +
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"using the table services [creator=" + creator +
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", lobby=" + _plobj.getOid() +
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", config=" + config + "].");
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throw new ServiceFailedException(INTERNAL_ERROR);
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}
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// make sure the creator is an occupant of the lobby in which
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// they are requesting to create a table
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if (!_plobj.occupants.contains(creator.getOid())) {
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Log.warning("Requested to create a table in a lobby not " +
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"occupied by the creator [creator=" + creator +
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", loboid=" + _plobj.getOid() + "].");
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throw new ServiceFailedException(INTERNAL_ERROR);
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}
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// create a brand spanking new table
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Table table = new Table(_plobj.getOid(), config);
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// stick the creator into position zero
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String error =
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table.setOccupant(0, creator.username, creator.getOid());
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if (error != null) {
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Log.warning("Unable to add creator to position zero of " +
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"table!? [table=" + table +
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", creator=" + creator + "].");
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// bail out now and abort the table creation process
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throw new ServiceFailedException(error);
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}
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// stick the table into the table lobby object
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_tlobj.addToTables(table);
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// make a mapping from the creator to this table
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_boidMap.put(creator.getOid(), table);
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// also stick it into our tables tables
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_tables.put(table.getTableId(), table);
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// finally let the caller know what the new table id is
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return table.getTableId();
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}
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/**
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* Requests that the specified user be added to the specified table at
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* the specified position. If the user successfully joins the table,
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* the function will return normally. If they are not able to join for
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* some reason (the slot is already full, etc.), a {@link
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* ServiceFailedException} will be thrown with a message code that
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* describes the reason for failure. If the user does successfully
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* join, they will be added to the table entry in the tables set in
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* the place object that is hosting the table.
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*
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* @param joiner the body object of the user that wishes to join the
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* table.
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* @param tableId the id of the table to be joined.
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* @param position the position at which to join the table.
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*
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* @exception ServiceFailedException thrown if the joining was not
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* able processed for some reason. The explanation will be provided in
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* the message data of the exception.
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*/
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public void joinTable (BodyObject joiner, int tableId, int position)
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throws ServiceFailedException
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{
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// look the table up
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Table table = (Table)_tables.get(tableId);
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if (table == null) {
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throw new ServiceFailedException(NO_SUCH_TABLE);
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}
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// request that the user be added to the table at that position
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String error =
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table.setOccupant(position, joiner.username, joiner.getOid());
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// if that failed, report the error
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if (error != null) {
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throw new ServiceFailedException(error);
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}
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// determine whether or not it's time to start the game
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if (table.readyToStart()) {
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// create the game manager
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GameManager gmgr =
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createGameManager(table.config, table.getPlayers());
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// and map this table to this game manager so that we can
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// update the table with the game in progress once it's
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// created
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_pendingTables.put(gmgr, table);
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// clear out the occupant to table mappings because this game
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// is underway
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for (int i = 0; i < table.bodyOids.length; i++) {
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_boidMap.remove(table.bodyOids[i]);
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}
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} else {
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// make a mapping from this occupant to this table
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_boidMap.put(joiner.getOid(), table);
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}
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// update the table in the lobby
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_tlobj.updateTables(table);
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}
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/**
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* Requests that the specified user be removed from the specified
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* table. If the user successfully leaves the table, the function will
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* return normally. If they are not able to leave for some reason
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* (they aren't sitting at the table, etc.), a {@link
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* ServiceFailedException} will be thrown with a message code that
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* describes the reason for failure.
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*
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* @param leaver the body object of the user that wishes to leave the
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* table.
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* @param tableId the id of the table to be left.
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*
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* @exception ServiceFailedException thrown if the leaving was not
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* able processed for some reason. The explanation will be provided in
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* the message data of the exception.
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*/
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public void leaveTable (BodyObject leaver, int tableId)
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throws ServiceFailedException
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{
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// look the table up
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Table table = (Table)_tables.get(tableId);
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if (table == null) {
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throw new ServiceFailedException(NO_SUCH_TABLE);
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}
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// request that the user be removed from the table
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if (!table.clearOccupant(leaver.username)) {
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throw new ServiceFailedException(NOT_AT_TABLE);
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}
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// remove the mapping from this user to the table
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if (_boidMap.remove(leaver.getOid()) == null) {
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Log.warning("No body to table mapping to clear? " +
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"[leaver=" + leaver + ", table=" + table + "].");
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}
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// either update or delete the table depending on whether or not
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// we just removed the last occupant
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if (table.isEmpty()) {
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purgeTable(table);
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} else {
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_tlobj.updateTables(table);
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}
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}
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/**
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* Removes the table from all of our internal tables and from its
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* lobby's distributed object.
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*/
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protected void purgeTable (Table table)
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{
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// remove the table from our tables table
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_tables.remove(table.getTableId());
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// clear out all matching entries in the boid map
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for (int i = 0; i < table.bodyOids.length; i++) {
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_boidMap.remove(table.bodyOids[i]);
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}
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// remove the table from the lobby object
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_tlobj.removeFromTables(table.tableId);
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}
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/**
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* Called when we're ready to create a game (either an invitation has
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* been accepted or a table is ready to start. If there is a problem
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* creating the game manager, it will be reported in the logs.
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*
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* @return a reference to the newly created game manager or null if
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* something choked during the creation or initialization process.
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*/
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protected GameManager createGameManager (
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GameConfig config, String[] players)
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{
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GameManager gmgr = null;
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try {
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Log.info("Creating game manager [config=" + config + "].");
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// create the game manager and begin it's initialization
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// process. the game manager will take care of notifying the
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// players that the game has been created once it has been
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// started up (which is done by the place registry once the
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// game object creation has completed)
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gmgr = (GameManager)CrowdServer.plreg.createPlace(config, this);
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// provide the game manager with some initialization info
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gmgr.setPlayers(players);
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} catch (Exception e) {
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Log.warning("Unable to create game manager [config=" + config +
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", players=" + StringUtil.toString(players) + "].");
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Log.logStackTrace(e);
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}
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return gmgr;
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}
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/**
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* Called by the place registry when the game object has been created
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* and provided to the game manager. We use this to map game object
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* oids back to table records when we create games from tables.
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*/
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public void placeCreated (PlaceObject plobj, PlaceManager pmgr)
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{
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// see if this place manager is associated with a table
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Table table = (Table)_pendingTables.remove(pmgr);
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if (table != null) {
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// update the table with the newly created game object
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table.gameOid = plobj.getOid();
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// add an object death listener to unmap the table when the
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// game finally goes away
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plobj.addListener(new ObjectDeathListener() {
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public void objectDestroyed (ObjectDestroyedEvent event) {
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unmapTable(event.getTargetOid());
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}
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});
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// and then update the lobby object that contains the table
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_tlobj.updateTables(table);
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}
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}
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/**
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* Called when a game created from a table managed by this table
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* manager was destroyed. We remove the associated table.
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*/
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protected void unmapTable (int gameOid)
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{
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// look through our tables table for a table with a matching game
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Iterator iter = _tables.values().iterator();
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while (iter.hasNext()) {
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Table table = (Table)iter.next();
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if (table.gameOid == gameOid) {
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purgeTable(table);
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return; // all done
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}
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}
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Log.warning("Requested to unmap table that wasn't mapped " +
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"[gameOid=" + gameOid + "].");
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}
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// documentation inherited
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public void objectAdded (ObjectAddedEvent event)
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{
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// nothing doing
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}
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// documentation inherited
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public void objectRemoved (ObjectRemovedEvent event)
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{
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// if an occupant departed, see if they are in a pending table
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if (!event.getName().equals(PlaceObject.OCCUPANTS)) {
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return;
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}
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// look up the table to which this occupant is mapped
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int bodyOid = event.getOid();
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Table pender = (Table)_boidMap.remove(bodyOid);
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if (pender == null) {
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return;
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}
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// remove this occupant from the table
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if (!pender.clearOccupant(bodyOid)) {
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Log.warning("Attempt to remove body from mapped table failed " +
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"[table=" + pender + ", bodyOid=" + bodyOid + "].");
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return;
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}
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// either update or delete the table depending on whether or not
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// we just removed the last occupant
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if (pender.isEmpty()) {
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purgeTable(pender);
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} else {
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_tlobj.updateTables(pender);
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}
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}
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/** A reference to the place object in which we're managing tables. */
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protected PlaceObject _plobj;
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/** A reference to our place object casted to a table lobby object. */
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protected TableLobbyObject _tlobj;
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/** The table of pending tables. */
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protected HashIntMap _tables = new HashIntMap();
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/** A mapping from body oid to table. */
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protected HashIntMap _boidMap = new HashIntMap();
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/** A table of tables that have games that have been created but not
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* yet started. */
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protected HashMap _pendingTables = new HashMap();
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}
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