aedd77c17c
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4603 542714f4-19e9-0310-aa3c-eee0fc999fb1
117 lines
3.9 KiB
ActionScript
117 lines
3.9 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util {
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import flash.events.NetStatusEvent;
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import flash.events.EventDispatcher;
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import flash.net.SharedObject;
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import flash.net.SharedObjectFlushStatus;
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public class Config extends EventDispatcher
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{
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/**
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* Constructs a new config object which will obtain configuration
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* information from the specified path.
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*/
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public function Config (path :String)
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{
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_so = SharedObject.getLocal("config_" + path, "/");
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}
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/**
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* Fetches and returns the value for the specified configuration property.
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*/
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public function getValue (name :String, defValue :Object) :Object
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{
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var val :* = _so.data[name];
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return (val === undefined) ? defValue : val;
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}
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/**
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* Returns the value specified.
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*/
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public function setValue (name :String, value :Object) :void
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{
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_so.data[name] = value;
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_so.flush(); // flushing is not strictly necessary
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// dispatch an event corresponding
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dispatchEvent(new ConfigValueSetEvent(name, value));
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}
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/**
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* Remove any set value for the specified preference.
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*/
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public function remove (name :String) :void
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{
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delete _so.data[name];
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_so.flush(); // flushing is not strictly necessary
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}
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/**
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* Ensure that we can store preferences up to the specified size.
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* Note that calling this method may pop up a dialog to the user, asking
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* them if it's ok to increase the capacity. The result listener may
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* never be called if the user doesn't answer the pop-up.
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*
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* @param rl an optional listener that will be informed as to whether
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* the request succeeded.
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*/
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public function ensureCapacity (kilobytes :int, rl :ResultListener) :void
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{
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// flush with the size, see if we're cool
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var result :String = _so.flush(1024 * kilobytes);
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if (rl == null) {
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return;
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}
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// success
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if (result == SharedObjectFlushStatus.FLUSHED) {
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rl.requestCompleted(this);
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return;
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}
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// otherwise we'll hear back in a sec
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var thisConfig :Config = this;
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var listener :Function = function (evt :NetStatusEvent) :void {
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// TODO: There is a bug where the status is always
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// "SharedObject.Flush.Failed", even on success, if the request
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// was for a large enough storage that the player calls it
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// "unlimited".
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trace("================[" + evt.info.code + "]");
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if ("SharedObject.Flush.Success" == evt.info.code) {
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rl.requestCompleted(thisConfig);
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} else {
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rl.requestFailed(new Error(String(evt.info.code)));
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}
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_so.removeEventListener(NetStatusEvent.NET_STATUS, listener);
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};
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_so.addEventListener(NetStatusEvent.NET_STATUS, listener);
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}
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/** The shared object that contains our preferences. */
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protected var _so :SharedObject;
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}
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}
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