Files
narya/src/as/com/threerings/util/CommandEvent.as
T
Ray Greenwell 460d826d91 Avoid calling the type constant for an event with only one type TYPE.
Follow actionscript convention and create a reasonable name for it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4919 542714f4-19e9-0310-aa3c-eee0fc999fb1
2008-01-08 01:35:01 +00:00

148 lines
4.6 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
import flash.errors.IllegalOperationError;
import flash.events.Event;
import flash.events.IEventDispatcher;
public class CommandEvent extends Event
{
/** The event type for all controller events. */
public static const COMMAND :String = "commandEvt";
/**
* Use this method to dispatch CommandEvents.
*/
public static function dispatch (
disp :IEventDispatcher, cmdOrFn :Object, arg :Object = null) :void
{
if (cmdOrFn is Function) {
var fn :Function = (cmdOrFn as Function);
// build our args array
var args :Array;
if (arg is Array) {
// if we were passed an array, treat it as the arg array.
// Note: if you want to pass a single array param, you've
// got to wrap it in another array, so sorry.
args = arg as Array;
} else {
args = [ arg ];
}
try {
fn.apply(null, args);
} catch (err :Error) {
if (arg == null) {
try {
// try with no args
fn();
err = null; // on success, clear the error
} catch (err2 :Error) {
err = err2;
}
}
if (err != null) {
var log :Log = Log.getLog(CommandEvent);
log.warning("Unable to call command callback, stack trace follows.");
log.logStackTrace(err);
}
}
} else if (cmdOrFn is String) {
var cmd :String = String(cmdOrFn);
// Create the event to dispatch
var event :CommandEvent = create(cmd, arg);
// Dispatch it. A return value of true means that the event was
// never cancelled, so we complain.
if (disp == null || disp.dispatchEvent(event)) {
Log.getLog(CommandEvent).warning("Unhandled controller command " +
"[cmd=" + cmd + ", arg=" + arg + "].");
}
} else {
throw new ArgumentError("Argument 'cmdOrFn' must be a command (String) or a Function");
}
}
/** The command. */
public var command :String;
/** An optional argument. */
public var arg :Object;
/**
* Command events may not be directly constructed, use the dispatch
* method to do your work.
*/
public function CommandEvent (command :String, arg :Object)
{
super(COMMAND, true, true);
if (_blockConstructor) {
throw new IllegalOperationError();
}
this.command = command;
this.arg = arg;
}
/**
* Mark this command as handled, stopping its propagation up the
* hierarchy.
*/
public function markAsHandled () :void
{
preventDefault();
stopImmediatePropagation();
}
override public function clone () :Event
{
return create(command, arg);
}
override public function toString () :String
{
return "CommandEvent[" + command + " (" + arg + ")]";
}
/**
* A factory method for privately creating command events.
*/
protected static function create (cmd :String, arg :Object) :CommandEvent
{
var event :CommandEvent;
_blockConstructor = false;
try {
event = new CommandEvent(cmd, arg);
} finally {
_blockConstructor = true;
}
return event;
}
/** Used to prevent unauthorized construction. */
protected static var _blockConstructor :Boolean = true;
}
}