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narya/src/java/com/threerings/miso/util/MisoSceneMetrics.java
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Michael Bayne 45033c8623 Use a much smaller scene block size which smooths out block resolution and
generally makes everything happier.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2569 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-05-12 02:04:16 +00:00

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2.6 KiB
Java

//
// $Id: MisoSceneMetrics.java,v 1.4 2003/05/12 02:04:16 mdb Exp $
package com.threerings.miso.util;
import java.awt.Point;
import java.awt.Rectangle;
/**
* Contains information on the configuration of a particular isometric
* view. The member data are public to facilitate convenient referencing
* by the {@link MisoScenePanel} class, the values should not be modified
* once the metrics are constructed.
*/
public class MisoSceneMetrics
{
/** Tile dimensions and half-dimensions in the view. */
public int tilewid, tilehei, tilehwid, tilehhei;
/** Fine coordinate dimensions. */
public int finehwid, finehhei;
/** Number of fine coordinates on each axis within a tile. */
public int finegran;
/** Dimensions of our scene blocks in tile count. */
public short blockwid = 4, blockhei = 4;
/** The length of a tile edge in pixels. */
public float tilelen;
/** The slope of the x- and y-axis lines. */
public float slopeX, slopeY;
/** The length between fine coordinates in pixels. */
public float finelen;
/** The y-intercept of the x-axis line within a tile. */
public float fineBX;
/** The slope of the x- and y-axis lines within a tile. */
public float fineSlopeX, fineSlopeY;
/**
* Constructs scene metrics by directly specifying the desired config
* parameters.
*
* @param tilewid the width in pixels of the tiles.
* @param tilehei the height in pixels of the tiles.
* @param finegran the number of sub-tile divisions to use for fine
* coordinates.
*/
public MisoSceneMetrics (int tilewid, int tilehei, int finegran)
{
// keep track of this stuff
this.tilewid = tilewid;
this.tilehei = tilehei;
this.finegran = finegran;
// halve the dimensions
tilehwid = (tilewid / 2);
tilehhei = (tilehei / 2);
// calculate the length of a tile edge in pixels
tilelen = (float) Math.sqrt(
(tilehwid * tilehwid) + (tilehhei * tilehhei));
// calculate the slope of the x- and y-axis lines
slopeX = (float)tilehei / (float)tilewid;
slopeY = -slopeX;
// calculate the edge length separating each fine coordinate
finelen = tilelen / (float)finegran;
// calculate the fine-coordinate x-axis line
fineSlopeX = (float)tilehei / (float)tilewid;
fineBX = -(fineSlopeX * (float)tilehwid);
fineSlopeY = -fineSlopeX;
// calculate the fine coordinate dimensions
finehwid = (int)((float)tilehwid / (float)finegran);
finehhei = (int)((float)tilehhei / (float)finegran);
}
}