3aefc93838
dependency resolution and management. Things are currently in a state of transition, but the important patterns have been established and I'll aim to sweep through all of Narya, Nenya and Vilya in the near future and do everything properly. Going through the other million-odd lines of code we have scattered across our various projects that use these libraries is not something I plan to do, so we'll be maintaining backward compatibility with the old static member method, though I hope to strive toward eradication of that usage entirely in MSOY while we still have a fighting chance. Given that some of our projects will continue to use the static member method in perpetuity, I'm not going to @Deprecate those fields because that would fill their logs with so much spam that they'd have to turn off deprecation warnings which would make life worse for them. So instead we'll settle for the big scary comment warning people away from the old bits. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5153 542714f4-19e9-0310-aa3c-eee0fc999fb1
78 lines
2.3 KiB
Java
78 lines
2.3 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import com.google.inject.Inject;
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import static com.threerings.presents.Log.log;
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/**
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* A base class that is used to wire up signal handling in one of a couple of possible ways.
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*/
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public abstract class AbstractSignalHandler
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{
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/**
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* Initializes this signal handler.
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*/
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public boolean init ()
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{
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return registerHandlers();
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}
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/**
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* Signal handler implementations should wire themselves up in the call to this method.
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*
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* @return true if the handlers were successfully wired up, false if they were not able to be
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* wired up.
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*/
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protected abstract boolean registerHandlers ();
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/**
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* Implementations should call this method when a SIGTERM is received.
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*/
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protected void termReceived ()
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{
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log.info("Shutdown initiated by TERM signal.");
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_server.queueShutdown();
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}
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/**
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* Implementations should call this method when a SIGINT is received.
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*/
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protected void intReceived ()
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{
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log.info("Shutdown initiated by INT signal.");
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_server.queueShutdown();
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}
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/**
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* Implementations should call this method when a SIGHUP is received.
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*/
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protected void hupReceived ()
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{
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log.info(_repmgr.generateReport());
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}
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@Inject protected PresentsServer _server;
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@Inject protected ReportManager _repmgr;
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}
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