3a25e8a3b9
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6214 542714f4-19e9-0310-aa3c-eee0fc999fb1
214 lines
7.6 KiB
ActionScript
214 lines
7.6 KiB
ActionScript
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.data {
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import com.threerings.util.Iterator;
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import com.threerings.util.Name;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.DSet;
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import com.threerings.presents.dobj.OidList;
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import com.threerings.crowd.chat.data.SpeakMarshaller;
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//import com.threerings.crowd.chat.data.SpeakObject;
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/**
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* A distributed object that contains information on a place that is
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* occupied by bodies. This place might be a chat room, a game room, an
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* island in a massively multiplayer piratical universe, anything that has
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* occupants that might want to chat with one another.
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*/
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public class PlaceObject extends DObject
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{
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// AUTO-GENERATED: FIELDS START
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/** The field name of the <code>occupants</code> field. */
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public static const OCCUPANTS :String = "occupants";
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/** The field name of the <code>occupantInfo</code> field. */
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public static const OCCUPANT_INFO :String = "occupantInfo";
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/** The field name of the <code>speakService</code> field. */
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public static const SPEAK_SERVICE :String = "speakService";
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// AUTO-GENERATED: FIELDS END
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/**
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* Allows the client to call methods on the manager.
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*/
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public var manager :ManagerCaller;
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/**
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* Tracks the oid of the body objects of all of the occupants of this
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* place.
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*/
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public var occupants :OidList = new OidList();
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/**
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* Contains an info record (of type {@link OccupantInfo}) for each
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* occupant that contains information about that occupant that needs
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* to be known by everyone in the place. <em>Note:</em> Don't obtain
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* occupant info records directly from this set when on the server,
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* use <code>PlaceManager.getOccupantInfo()</code> instead (along with
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* <code>PlaceManager.updateOccupantInfo()</code>) because it does
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* some special processing to ensure that readers and updaters don't
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* step on one another even if they make rapid fire changes to a
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* user's occupant info.
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*/
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public var occupantInfo :DSet = new DSet();
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/** Used to generate speak requests on this place object. */
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public var speakService :SpeakMarshaller;
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/**
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* We need a constructor here in actionscript to set up the
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* ManagerCaller.
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*/
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public function PlaceObject ()
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{
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super();
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manager = new ManagerCaller(this);
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}
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/**
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* Looks up a user's occupant info by name.
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*
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* @return the occupant info record for the named user or null if no
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* user in the room has that username.
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*/
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public function getOccupantInfo (username :Name) :OccupantInfo
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{
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var itr :Iterator = occupantInfo.iterator();
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while (itr.hasNext()) {
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var info :OccupantInfo = (itr.next() as OccupantInfo);
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if (info.username.equals(username)) {
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return info;
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}
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}
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return null;
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}
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// // AUTO-GENERATED: METHODS START
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// /**
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// * Requests that <code>oid</code> be added to the <code>occupants</code>
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// * oid list. The list will not change until the event is actually
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// * propagated through the system.
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// */
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// public function addToOccupants (oid :int) :void
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// {
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// requestOidAdd(OCCUPANTS, oid);
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// }
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//
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// /**
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// * Requests that <code>oid</code> be removed from the
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// * <code>occupants</code> oid list. The list will not change until the
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// * event is actually propagated through the system.
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// */
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// public function removeFromOccupants (oid :int) :void
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// {
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// requestOidRemove(OCCUPANTS, oid);
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// }
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//
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// /**
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// * Requests that the specified entry be added to the
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// * <code>occupantInfo</code> set. The set will not change until the event is
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// * actually propagated through the system.
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// */
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// public function addToOccupantInfo (elem :DSet_Entry) :void
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// {
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// requestEntryAdd(OCCUPANT_INFO, elem);
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// }
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//
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// /**
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// * Requests that the entry matching the supplied key be removed from
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// * the <code>occupantInfo</code> set. The set will not change until the
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// * event is actually propagated through the system.
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// */
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// public function removeFromOccupantInfo (key :Object) :void
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// {
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// requestEntryRemove(OCCUPANT_INFO, key);
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// }
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//
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// /**
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// * Requests that the specified entry be updated in the
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// * <code>occupantInfo</code> set. The set will not change until the event is
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// * actually propagated through the system.
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// */
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// public function updateOccupantInfo (elem :DSet_Entry) :void
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// {
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// requestEntryUpdate(OCCUPANT_INFO, elem);
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// }
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//
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// /**
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// * Requests that the <code>occupantInfo</code> field be set to the
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// * specified value. Generally one only adds, updates and removes
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// * entries of a distributed set, but certain situations call for a
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// * complete replacement of the set value. The local value will be
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// * updated immediately and an event will be propagated through the
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// * system to notify all listeners that the attribute did
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// * change. Proxied copies of this object (on clients) will apply the
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// * value change when they received the attribute changed notification.
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// */
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// public function setOccupantInfo (value :DSet) :void
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// {
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// requestAttributeChange(OCCUPANT_INFO, value, this.occupantInfo);
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// this.occupantInfo = (value == null) ? null : value;
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// }
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//
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// /**
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// * Requests that the <code>speakService</code> field be set to the
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// * specified value. The local value will be updated immediately and an
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// * event will be propagated through the system to notify all listeners
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// * that the attribute did change. Proxied copies of this object (on
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// * clients) will apply the value change when they received the
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// * attribute changed notification.
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// */
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// public function setSpeakService (value :SpeakMarshaller) :void
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// {
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// var ovalue :SpeakMarshaller = this.speakService;
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// requestAttributeChange(
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// SPEAK_SERVICE, value, ovalue);
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// this.speakService = value;
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// }
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// // AUTO-GENERATED: METHODS END
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//
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// // documentation inherited
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// override public function writeObject (out :ObjectOutputStream) :void
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// {
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// super.writeObject(out);
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// out.writeObject(occupants);
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// out.writeObject(occupantInfo);
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// out.writeObject(speakService);
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// }
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// documentation inherited
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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occupants = OidList(ins.readObject());
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occupantInfo = DSet(ins.readObject());
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speakService = SpeakMarshaller(ins.readObject());
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}
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}
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}
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