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narya/src/as/com/threerings/crowd/data/PlaceObject.as
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Dave Hoover 3a25e8a3b9 Update source headers to point to our new home.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6214 542714f4-19e9-0310-aa3c-eee0fc999fb1
2010-10-18 18:01:12 +00:00

214 lines
7.6 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.data {
import com.threerings.util.Iterator;
import com.threerings.util.Name;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.DSet;
import com.threerings.presents.dobj.OidList;
import com.threerings.crowd.chat.data.SpeakMarshaller;
//import com.threerings.crowd.chat.data.SpeakObject;
/**
* A distributed object that contains information on a place that is
* occupied by bodies. This place might be a chat room, a game room, an
* island in a massively multiplayer piratical universe, anything that has
* occupants that might want to chat with one another.
*/
public class PlaceObject extends DObject
{
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>occupants</code> field. */
public static const OCCUPANTS :String = "occupants";
/** The field name of the <code>occupantInfo</code> field. */
public static const OCCUPANT_INFO :String = "occupantInfo";
/** The field name of the <code>speakService</code> field. */
public static const SPEAK_SERVICE :String = "speakService";
// AUTO-GENERATED: FIELDS END
/**
* Allows the client to call methods on the manager.
*/
public var manager :ManagerCaller;
/**
* Tracks the oid of the body objects of all of the occupants of this
* place.
*/
public var occupants :OidList = new OidList();
/**
* Contains an info record (of type {@link OccupantInfo}) for each
* occupant that contains information about that occupant that needs
* to be known by everyone in the place. <em>Note:</em> Don't obtain
* occupant info records directly from this set when on the server,
* use <code>PlaceManager.getOccupantInfo()</code> instead (along with
* <code>PlaceManager.updateOccupantInfo()</code>) because it does
* some special processing to ensure that readers and updaters don't
* step on one another even if they make rapid fire changes to a
* user's occupant info.
*/
public var occupantInfo :DSet = new DSet();
/** Used to generate speak requests on this place object. */
public var speakService :SpeakMarshaller;
/**
* We need a constructor here in actionscript to set up the
* ManagerCaller.
*/
public function PlaceObject ()
{
super();
manager = new ManagerCaller(this);
}
/**
* Looks up a user's occupant info by name.
*
* @return the occupant info record for the named user or null if no
* user in the room has that username.
*/
public function getOccupantInfo (username :Name) :OccupantInfo
{
var itr :Iterator = occupantInfo.iterator();
while (itr.hasNext()) {
var info :OccupantInfo = (itr.next() as OccupantInfo);
if (info.username.equals(username)) {
return info;
}
}
return null;
}
// // AUTO-GENERATED: METHODS START
// /**
// * Requests that <code>oid</code> be added to the <code>occupants</code>
// * oid list. The list will not change until the event is actually
// * propagated through the system.
// */
// public function addToOccupants (oid :int) :void
// {
// requestOidAdd(OCCUPANTS, oid);
// }
//
// /**
// * Requests that <code>oid</code> be removed from the
// * <code>occupants</code> oid list. The list will not change until the
// * event is actually propagated through the system.
// */
// public function removeFromOccupants (oid :int) :void
// {
// requestOidRemove(OCCUPANTS, oid);
// }
//
// /**
// * Requests that the specified entry be added to the
// * <code>occupantInfo</code> set. The set will not change until the event is
// * actually propagated through the system.
// */
// public function addToOccupantInfo (elem :DSet_Entry) :void
// {
// requestEntryAdd(OCCUPANT_INFO, elem);
// }
//
// /**
// * Requests that the entry matching the supplied key be removed from
// * the <code>occupantInfo</code> set. The set will not change until the
// * event is actually propagated through the system.
// */
// public function removeFromOccupantInfo (key :Object) :void
// {
// requestEntryRemove(OCCUPANT_INFO, key);
// }
//
// /**
// * Requests that the specified entry be updated in the
// * <code>occupantInfo</code> set. The set will not change until the event is
// * actually propagated through the system.
// */
// public function updateOccupantInfo (elem :DSet_Entry) :void
// {
// requestEntryUpdate(OCCUPANT_INFO, elem);
// }
//
// /**
// * Requests that the <code>occupantInfo</code> field be set to the
// * specified value. Generally one only adds, updates and removes
// * entries of a distributed set, but certain situations call for a
// * complete replacement of the set value. The local value will be
// * updated immediately and an event will be propagated through the
// * system to notify all listeners that the attribute did
// * change. Proxied copies of this object (on clients) will apply the
// * value change when they received the attribute changed notification.
// */
// public function setOccupantInfo (value :DSet) :void
// {
// requestAttributeChange(OCCUPANT_INFO, value, this.occupantInfo);
// this.occupantInfo = (value == null) ? null : value;
// }
//
// /**
// * Requests that the <code>speakService</code> field be set to the
// * specified value. The local value will be updated immediately and an
// * event will be propagated through the system to notify all listeners
// * that the attribute did change. Proxied copies of this object (on
// * clients) will apply the value change when they received the
// * attribute changed notification.
// */
// public function setSpeakService (value :SpeakMarshaller) :void
// {
// var ovalue :SpeakMarshaller = this.speakService;
// requestAttributeChange(
// SPEAK_SERVICE, value, ovalue);
// this.speakService = value;
// }
// // AUTO-GENERATED: METHODS END
//
// // documentation inherited
// override public function writeObject (out :ObjectOutputStream) :void
// {
// super.writeObject(out);
// out.writeObject(occupants);
// out.writeObject(occupantInfo);
// out.writeObject(speakService);
// }
// documentation inherited
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
occupants = OidList(ins.readObject());
occupantInfo = DSet(ins.readObject());
speakService = SpeakMarshaller(ins.readObject());
}
}
}