Files
narya/src/as/com/threerings/crowd/chat/data/SystemMessage.as
T
Michael Bayne 398767da5f Ran the auto-generator on all our Streamable stuff in Narya. Tidied up the
results.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4395 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-10-04 02:07:04 +00:00

71 lines
2.3 KiB
ActionScript

//
// $Id: SystemMessage.java 3098 2004-08-27 02:12:55Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.crowd.chat.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
/**
* A ChatMessage that represents a message that came from the server
* and did not result from direct user action.
*/
public class SystemMessage extends ChatMessage
{
/** Attention level constant to indicate that this message is merely
* providing the user with information. */
public static const INFO :int = 0;
/** Attention level constant to indicate that this message is the
* result of a user action. */
public static const FEEDBACK :int = 1;
/** Attention level constant to indicate that some action is required. */
public static const ATTENTION :int = 2;
//----
/** The attention level of this message. */
public var attentionLevel :int;
public function SystemMessage (
msg :String = null, bundle :String = null, attLevel :int = 0)
{
super(msg, bundle);
this.attentionLevel = attLevel;
}
// from interface Streamable
override public function readObject (ins :ObjectInputStream) :void
{
super.readObject(ins);
attentionLevel = ins.readByte();
}
// from interface Streamable
override public function writeObject (out :ObjectOutputStream) :void
{
super.writeObject(out);
out.writeByte(attentionLevel);
}
}
}