35caa3a79f
manipulations pass. It can then ensure that the camera remains within zoom and pan boundaries and is generally in the right place. It also handles camera paths, which adjust the camera through the handler. The input handler now has no camera logic but simply wires up camera manipulations to input mechanisms which is much cleaner. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3752 542714f4-19e9-0310-aa3c-eee0fc999fb1
55 lines
1.6 KiB
Java
55 lines
1.6 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.camera;
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import com.jme.renderer.Camera;
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/**
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* Used to move the camera along a particular path.
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*/
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public abstract class CameraPath
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{
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/**
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* This is called on every frame to allow the path to adjust the position
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* of the camera.
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*
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* @return true if the path is completed and can be disposed, false if it
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* is not yet completed.
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*/
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public abstract boolean tick (float secondsSince);
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/**
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* Called if this path is aborted prior to completion due to being replaced
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* by a new camera path.
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*/
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public void abort ()
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{
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}
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protected CameraPath (CameraHandler camhand)
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{
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_camhand = camhand;
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}
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protected CameraHandler _camhand;
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}
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