Files
narya/tests/src/java/com/threerings/jme/client/JabberClient.java
T
Michael Bayne 357ed12b9f Switched the chat view and test app over to BUI. Modifide the build script
to create a narya-jme.jar file.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3529 542714f4-19e9-0310-aa3c-eee0fc999fb1
2005-04-29 03:24:07 +00:00

215 lines
6.9 KiB
Java

//
// $Id: JabberClient.java 3283 2004-12-22 19:23:00Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.client;
import com.jme.bui.event.InputDispatcher;
import com.jme.input.InputHandler;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.samskivert.util.Config;
import com.threerings.util.MessageManager;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.SessionObserver;
import com.threerings.presents.dobj.DObjectManager;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.client.LocationDirector;
import com.threerings.crowd.client.OccupantDirector;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.jme.JmeContext;
/**
* The Jabber client takes care of instantiating all of the proper
* managers and loading up all of the necessary configuration and getting
* the client bootstrapped. It can be extended by games that require an
* extended context implementation.
*/
public class JabberClient
implements SessionObserver
{
/**
* Initializes a new client and provides it with a frame in which to
* display everything.
*/
public void init (JabberApp app)
{
_app = app;
// create our context
_ctx = createContextImpl();
// create the directors/managers/etc. provided by the context
createContextServices(app);
// for test purposes, hardcode the server info
_client.setServer("localhost", 4007);
_client.addClientObserver(this);
}
/**
* Returns a reference to the context in effect for this client. This
* reference is valid for the lifetime of the application.
*/
public CrowdContext getContext ()
{
return _ctx;
}
// documentation inherited from interface SessionObserver
public void clientDidLogon (Client client)
{
// enter the one and only chat room; giant hack warning: we know
// that the place we're headed to is ID 2 because there's only one
// place on the whole server; a normal client would either issue
// an invocation service request at this point or look at
// something in the BootstrapData to figure out what to do
_ctx.getLocationDirector().moveTo(2);
}
// documentation inherited from interface SessionObserver
public void clientObjectDidChange (Client client)
{
// nada
}
// documentation inherited from interface SessionObserver
public void clientDidLogoff (Client client)
{
System.exit(0);
}
/**
* Creates the {@link JabberContext} implementation that will be
* passed around to all of the client code. Derived classes may wish
* to override this and create some extended context implementation.
*/
protected CrowdContext createContextImpl ()
{
return new JabberContextImpl();
}
/**
* Creates and initializes the various services that are provided by
* the context. Derived classes that provide an extended context
* should override this method and create their own extended
* services. They should be sure to call
* <code>super.createContextServices</code>.
*/
protected void createContextServices (JabberApp app)
{
// create the handles on our various services
_client = new Client(null, app);
// create our managers and directors
_locdir = new LocationDirector(_ctx);
_occdir = new OccupantDirector(_ctx);
_msgmgr = new MessageManager(MESSAGE_MANAGER_PREFIX);
_chatdir = new ChatDirector(_ctx, _msgmgr, null);
}
/**
* The context implementation. This provides access to all of the
* objects and services that are needed by the operating client.
*/
protected class JabberContextImpl implements CrowdContext, JmeContext
{
/**
* Apparently the default constructor has default access, rather
* than protected access, even though this class is declared to be
* protected. Why, I don't know, but we need to be able to extend
* this class elsewhere, so we need this.
*/
protected JabberContextImpl () {
}
public Client getClient () {
return _client;
}
public DObjectManager getDObjectManager () {
return _client.getDObjectManager();
}
public Config getConfig () {
return _config;
}
public LocationDirector getLocationDirector () {
return _locdir;
}
public OccupantDirector getOccupantDirector () {
return _occdir;
}
public ChatDirector getChatDirector () {
return _chatdir;
}
public void setPlaceView (PlaceView view) {
// TBD
}
public void clearPlaceView (PlaceView view) {
// we'll just let the next place view replace our old one
}
public Renderer getRenderer () {
return _app.getContext().getRenderer();
}
public Node getRoot () {
return _app.getContext().getRoot();
}
// public InputHandler getInputHandler () {
// return _app.getContext().getInputHandler();
// }
// public InputHandler getBufferedInputHandler () {
// return _app.getContext().getBufferedInputHandler();
// }
public InputDispatcher getInputDispatcher () {
return _app.getContext().getInputDispatcher();
}
}
protected CrowdContext _ctx;
protected JabberApp _app;
protected Config _config = new Config("jabber");
protected Client _client;
protected LocationDirector _locdir;
protected OccupantDirector _occdir;
protected ChatDirector _chatdir;
protected MessageManager _msgmgr;
/** The prefix prepended to localization bundle names before looking
* them up in the classpath. */
protected static final String MESSAGE_MANAGER_PREFIX = "rsrc.i18n";
}