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make connections to other servers in the cluster and can exchange events (in a limited fashion). This is different than Liz's project wherein servers share an oid space and one can interchangably work with distributed objects from any server. This package provides a means by which certain services (by default, presence and chat) can be communicated between servers to allow communication between players scattered around a bunch of otherwise independent server instances. This is less general purpose but also less likely to encourage people to write code that tightly couples multiple servers and then falls over because it generates gobs of network traffic as events are flung willy nilly behind the scenes. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4238 542714f4-19e9-0310-aa3c-eee0fc999fb1
32 lines
1.1 KiB
Java
32 lines
1.1 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.peer.server;
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import com.threerings.presents.server.ClientResolver;
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/**
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* Handles the resolution of peer server client data.
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*/
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public class PeerClientResolver extends ClientResolver
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{
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}
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