Files
narya/src/java/com/threerings/parlor/data/Table.java
T
Michael Bayne 30b02ababe Cleaned up the code to be more sensible.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2344 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-03-27 23:45:04 +00:00

290 lines
8.3 KiB
Java

//
// $Id: Table.java,v 1.16 2003/03/27 23:45:04 mdb Exp $
package com.threerings.parlor.data;
import com.samskivert.util.StringUtil;
import com.threerings.presents.dobj.DSet;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.GameConfig;
/**
* This class represents a table that is being used to matchmake a game by
* the Parlor services.
*/
public class Table
implements DSet.Entry, ParlorCodes
{
/** The unique identifier for this table. */
public Integer tableId;
/** The object id of the lobby object with which this table is
* associated. */
public int lobbyOid;
/** The oid of the game that was created from this table or -1 if the
* table is still in matchmaking mode. */
public int gameOid = -1;
/** An array of the usernames of the occupants of this table (some
* slots may not be filled). */
public String[] occupants;
/** The body oids of the occupants of this table. (This is not
* propagated to remote instances.) */
public transient int[] bodyOids;
/** The game config for the game that is being matchmade. This config
* instance will also implement {@link TableConfig}. */
public GameConfig config;
/**
* Creates a new table instance, and assigns it the next monotonically
* increasing table id. The supplied config instance must implement
* {@link TableConfig} or a <code>ClassCastException</code> will be
* thrown.
*
* @param lobbyOid the object id of the lobby in which this table is
* to live.
* @param config the configuration of the game being matchmade by this
* table.
*/
public Table (int lobbyOid, GameConfig config)
{
// assign a unique table id
tableId = new Integer(++_tableIdCounter);
// keep track of our lobby oid
this.lobbyOid = lobbyOid;
// keep a casted reference around
_tconfig = (TableConfig)config;
this.config = config;
// make room for the maximum number of players
occupants = new String[_tconfig.getMaximumPlayers()];
bodyOids = new int[occupants.length];
}
/**
* Constructs a blank table instance, suitable for unserialization.
*/
public Table ()
{
}
/**
* A convenience function for accessing the table id as an int.
*/
public int getTableId ()
{
return tableId.intValue();
}
/**
* Once a table is ready to play (see {@link #mayBeStarted} and {@link
* #shouldBeStarted}), the players array can be fetched using this
* method. It will return an array containing the usernames of all of
* the players in the game, sized properly and with each player in the
* appropriate position.
*/
public String[] getPlayers ()
{
// count up the players
int pcount = 0;
for (int i = 0; i < occupants.length; i++) {
if (!StringUtil.blank(occupants[i])) {
pcount++;
}
}
// create and populate the players array
String[] players = new String[pcount];
pcount = 0;
for (int i = 0; i < occupants.length; i++) {
if (!StringUtil.blank(occupants[i])) {
players[pcount++] = occupants[i];
}
}
return players;
}
/**
* Requests to seat the specified user at the specified position in
* this table.
*
* @param position the position in which to seat the user.
* @param username the username of the user to be set.
* @param bodyOid the body object id of the user to be set.
*
* @return null if the user was successfully seated, a string error
* code explaining the failure if the user was not able to be seated
* at that position.
*/
public String setOccupant (int position, String username, int bodyOid)
{
// find out how many positions we have for occupation
int maxpos = _tconfig.getDesiredPlayers();
// if there is no desired number of players, use the max
if (maxpos == -1) {
maxpos = _tconfig.getMaximumPlayers();
}
// make sure the requested position is a valid one
if (position >= maxpos) {
return INVALID_TABLE_POSITION;
}
// make sure the requested position is not already occupied
if (!StringUtil.blank(occupants[position])) {
return TABLE_POSITION_OCCUPIED;
}
// otherwise all is well, stick 'em in
occupants[position] = username;
bodyOids[position] = bodyOid;
return null;
}
/**
* Requests that the specified user be removed from their seat at this
* table.
*
* @return true if the user was seated at the table and has now been
* removed, false if the user was never seated at the table in the
* first place.
*/
public boolean clearOccupant (String username)
{
for (int i = 0; i < occupants.length; i++) {
if (username.equals(occupants[i])) {
occupants[i] = "";
bodyOids[i] = 0;
return true;
}
}
return false;
}
/**
* Requests that the user identified by the specified body object id
* be removed from their seat at this table.
*
* @return true if the user was seated at the table and has now been
* removed, false if the user was never seated at the table in the
* first place.
*/
public boolean clearOccupant (int bodyOid)
{
for (int i = 0; i < bodyOids.length; i++) {
if (bodyOid == bodyOids[i]) {
occupants[i] = "";
bodyOids[i] = 0;
return true;
}
}
return false;
}
/**
* Returns true if this table has a sufficient number of occupants
* that the game can be started.
*/
public boolean mayBeStarted ()
{
// make sure at least the minimum number of players are here
int want = _tconfig.getMinimumPlayers(), have = 0;
for (int i = 0; i < occupants.length; i++) {
if (!StringUtil.blank(occupants[i])) {
if (++have == want) {
return true;
}
}
}
return false;
}
/**
* Returns true if sufficient seats are occupied that the game should
* be automatically started.
*/
public boolean shouldBeStarted ()
{
int need = _tconfig.getDesiredPlayers();
if (need == -1) {
need = _tconfig.getMaximumPlayers();
}
for (int i = 0; i < occupants.length; i++) {
if (StringUtil.blank(occupants[i])) {
if (--need == 0) {
return true;
}
}
}
return false;
}
/**
* Returns true if there is no one sitting at this table.
*/
public boolean isEmpty ()
{
for (int i = 0; i < occupants.length; i++) {
if (!StringUtil.blank(occupants[i])) {
return false;
}
}
return true;
}
/**
* Returns true if this table is in play, false if it is still being
* matchmade.
*/
public boolean inPlay ()
{
return gameOid != -1;
}
// documentation inherited
public Comparable getKey ()
{
return tableId;
}
/**
* Returns true if this table is equal to the supplied object (which
* must be a table with the same table id).
*/
public boolean equals (Object other)
{
if (other != null && other instanceof Table) {
return ((Table)other).tableId.equals(tableId);
} else {
return false;
}
}
/**
* Generates a string representation of this table instance.
*/
public String toString ()
{
return "[tableId=" + tableId +
", lobbyOid=" + lobbyOid +
", gameOid=" + gameOid +
", occupants=" + StringUtil.toString(occupants) +
", bodyOids=" + StringUtil.toString(bodyOids) +
", config=" + config + "]";
}
/** A casted reference of our game config object. */
protected transient TableConfig _tconfig;
/** A counter for assigning table ids. */
protected static int _tableIdCounter = 0;
}