2b345cb8cf
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1819 542714f4-19e9-0310-aa3c-eee0fc999fb1
95 lines
3.5 KiB
Plaintext
95 lines
3.5 KiB
Plaintext
Narya Notes -*- mode: outline -*-
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* Media framework
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Make sure the animation and sprite stuff is general purpose.
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Fix all the code that presently loads up tiles from tilesets by id which
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should really be loading the tilesets by path.
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* General
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Remove dependencies of nodemap on miso.
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Perhaps provide an application identifier to the resource manager so that
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it can cache resource sets in a unique directory in the event that
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multiple Narya using applications are run on the same machine.
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Make Object{Input|Output}Stream which manages mapping from Streamable
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class to two-byte identifier wherein the class name is only transmitted
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the first time the class is seen on the stream and is subsequently
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identified by the two-byte identifier. The client and server can use these
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streams on either end to efficiently transport serializables. They will
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need to be reset when the client loses connection. Check to see if
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Serializable support already does this (in which case we can just use it
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directly).
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* 6/18/2002
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** Hot tileset action
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! Refactor ObjectTileSet so that it doesn't have to extends
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SwissArmyTileSet, but instead the object information can be supplied as
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augmentation to a SwissArmyTileSet or a TrimmedTileSet
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- Make component bundling stuff use a short path name for the component
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action tile image since we have to put it into the serialized tileset
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instance anyway.
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** Image vs. BufferedImage
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- Sort out the whole Image vs. BufferedImage fiasco in the media package.
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We're casting Image objects to BufferedImage objects willy nilly and we
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should rearrange things so that we're usually passing around
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BufferedImage objects until the time comes to convert them for display
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on the screen.
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* 6/19/2002
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** Virtual media stuff
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X Add "keepPathableVisible" or somesuch which like setFollowsPathable will
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scroll the screen but will only do so to keep the pathable in the
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visible bounds rather than centered.
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* 6/21/2002
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** Parlor enhancements
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- Support rematches and "best two out of three" style play
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* 7/24/2002
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** Cast enhancements
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- Eventually make BundledComponentRepository use ImageManager cache on the
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images it loads in ResourceBundleProvider.loadImage
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* 9/5/2002
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** Character component enhancement
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- Add support for component "aliasing" (in the Macintosh sense) whereby
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the same image data can be used for multiple character components,
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possibly with different (x,y) origins. Perhaps this means that in the
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action definition we do something like:
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<action name="on_hips" extends="standing" offsetOverride="0, 0">
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<framesPerSecond>5</framesPerSecond>
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<origin>50,112</origin>
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<orients>SW, W, NW, N, NE, E, SE, S</orients>
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<tileset>
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<heights>160, 160, 160, 160, 160, 160, 160, 160</heights>
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<widths>100, 100, 100, 100, 100, 100, 100, 100</widths>
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<tileCounts>1, 1, 1, 1, 1, 1, 1, 1</tileCounts>
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<offsetPos>0, 0</offsetPos>
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<gapSize>0, 0</gapSize>
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</tileset>
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</action>
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Where the 'extends="standing"' indicates that any component not
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specifically defined for the "on_hips" action should fall back to using
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the corresponding component in the "standing" action (with an overridden
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offsetPos specified by 'offsetOverride').
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* 10/2/2002
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** DashO client munging
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- Classes that can't be renamed
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implements Streamable
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extends GameConfig (due to MiCasa lobby) (caught by Streamable)
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extends MessageBundle
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implements ImageLoader
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- Classes whose fields can't be renamed
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extends DObject
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- Classes whose methods can't be renamed
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extends Controller (they look up handle<foo> methods by name)
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