271d0ffb85
the time at which the sound will stop. Stop events are flawed. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1886 542714f4-19e9-0310-aa3c-eee0fc999fb1
482 lines
14 KiB
Java
482 lines
14 KiB
Java
//
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// $Id: SoundManager.java,v 1.8 2002/11/02 01:49:20 ray Exp $
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package com.threerings.media;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.io.ByteArrayInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import javax.sound.sampled.AudioFormat;
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import javax.sound.sampled.AudioInputStream;
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import javax.sound.sampled.AudioSystem;
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import javax.sound.sampled.Clip;
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import javax.sound.sampled.DataLine.Info;
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import javax.sound.sampled.DataLine;
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import javax.sound.sampled.Line;
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import javax.sound.sampled.LineEvent;
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import javax.sound.sampled.LineListener;
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.Mixer;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import javax.swing.Timer;
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import org.apache.commons.io.StreamUtils;
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import com.samskivert.util.LRUHashMap;
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import com.samskivert.util.Queue;
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import com.threerings.resource.ResourceManager;
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import com.threerings.media.Log;
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/**
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* Manages the playing of audio files.
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*/
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// TODO:
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// - volume for different sound types
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// Clip.getControl(FloatControl.Type.VOLUME);
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// - either a limit to the queue length, or a way to put items
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// in the queue with a timestamp, and if they're processed after that
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// time, we cut them out.
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// - looping a sound
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public class SoundManager
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{
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/**
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* Create instances of this for your application to differentiate
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* between different types of sounds.
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*/
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public static class SoundType
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{
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public SoundType (String description)
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{
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_desc = description;
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}
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public String toString ()
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{
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return _desc;
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}
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protected String _desc;
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}
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/** The default sound type. */
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public static final SoundType DEFAULT = null;
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/**
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* Constructs a sound manager.
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*/
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public SoundManager (ResourceManager rmgr)
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{
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// save things off
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_rmgr = rmgr;
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// enable default sounds
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setEnabled(DEFAULT, true);
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// // obtain the mixer
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// _mixer = AudioSystem.getMixer(null);
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// if (_mixer == null) {
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// Log.warning("Can't get default mixer, aborting audio " +
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// "initialization.");
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// return;
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// }
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//
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// create a thread to plays sounds and load sound
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// data from the resource manager
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_player = new Thread() {
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public void run () {
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while (amRunning()) {
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// Log.info("Waiting for clip");
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// wait until there is an item to get from the queue
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Object o = _queue.get();
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// play sounds
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if (o instanceof String) {
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playSound((String) o);
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// see if we got the flush rsrcs signal
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} else if (o == FLUSH) {
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flushResources(false);
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// and re-start the resource freer timer to do
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// it again in 3 seconds
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_resourceFreer.start();
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// see if we got the die signal
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} else if (o == DIE) {
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_resourceFreer.stop();
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flushResources(true);
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}
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}
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Log.debug("SoundManager exit.");
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}
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};
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_player.setDaemon(true);
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_player.start();
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_resourceFreer.start();
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}
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/**
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* Shut the damn thing off.
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*/
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public synchronized void shutdown ()
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{
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_player = null;
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synchronized (_queue) {
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_queue.clear();
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_queue.append(DIE); // signal death
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}
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}
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/**
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* Used by the sound playing thread to determine whether or not to
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* shut down.
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*/
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protected synchronized boolean amRunning ()
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{
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return (_player == Thread.currentThread());
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}
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/**
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* Sets whether sound is enabled.
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*/
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public void setEnabled (SoundType type, boolean enabled)
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{
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if (enabled) {
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_enabled.add(type);
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} else {
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_enabled.remove(type);
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}
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}
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/**
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* Is the specified soundtype enabled?
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*/
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public boolean isEnabled (SoundType type)
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{
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return _enabled.contains(type);
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}
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/**
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* Queues up the sound file with the given pathname to be played when
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* the sound manager deems the time appropriate.
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*/
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public void play (SoundType type, String path)
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{
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if (_player != null && isEnabled(type)) {
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// Log.info("Queueing sound [path=" + path + "].");
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_queue.append(path);
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}
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}
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/**
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* Plays the sound file with the given pathname.
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*/
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protected void playSound (String path)
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{
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// Log.info("Playing sound [path=" + path + "].");
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// see if we're playing the same sound that was just played.
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SoundRecord rec = (SoundRecord) _active.get(path);
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if (rec != null) {
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rec.restart();
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return;
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}
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// get the sound data from our LRU cache
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byte[] data = getAudioData(path);
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if (data == null) {
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return; // borked!
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}
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// Log.info("got data [length=" + data.length + "].");
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try {
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AudioInputStream stream = AudioSystem.getAudioInputStream(
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new ByteArrayInputStream(data));
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DataLine.Info info = new DataLine.Info(
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Clip.class, stream.getFormat());
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Clip clip = (Clip) AudioSystem.getLine(info);
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clip.open(stream);
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rec = new SoundRecord(clip);
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rec.start();
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_active.put(path, rec);
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// Log.info("clip played [path=" + path + "]");
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} catch (IOException ioe) {
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Log.warning("Error loading sound file [path=" + path +
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", e=" + ioe + "].");
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} catch (UnsupportedAudioFileException uafe) {
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Log.warning("Unsupported sound format [path=" + path + ", e=" +
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uafe + "].");
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} catch (LineUnavailableException lue) {
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Log.warning("Line not available to play sound [path=" + path +
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", e=" + lue + "].");
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}
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}
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/**
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* Called occaisionally to flush sound resources.
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*
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* @param force if true, shutdown and free all sounds, no matter what.
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* If false, frees sounds that haven't been used since EXPIRE_TIME
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* ago.
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*/
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protected void flushResources (boolean force)
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{
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long then = System.currentTimeMillis() - EXPIRE_TIME;
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for (Iterator iter=_active.values().iterator(); iter.hasNext(); ) {
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SoundRecord rec = (SoundRecord) iter.next();
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if (force || rec.isStoppedSince(then)) {
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iter.remove();
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rec.close();
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}
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}
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}
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/**
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* Get the audio data for the specified path.
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*/
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protected byte[] getAudioData (String path)
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{
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byte[] data = (byte[]) _dataCache.get(path);
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if (data != null) {
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return data;
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}
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try {
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data = StreamUtils.streamAsBytes(
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_rmgr.getResource(path), BUFFER_SIZE);
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_dataCache.put(path, data);
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} catch (IOException ioe) {
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Log.warning("Error loading sound file [path=" + path + ", e=" +
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ioe + "].");
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}
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return data;
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}
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/**
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* A record to help us manage the use of sound resources.
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* We don't free the resources associated with a clip immediately, because
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* it may be played again shortly.
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*/
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protected static class SoundRecord
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implements LineListener
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{
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/**
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* Construct a SoundRecord.
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*/
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public SoundRecord (Clip clip)
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{
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_clip = clip;
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// The mess:
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// If we restart a sample, we get two stop events, one immediately
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// and one later on.
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// We can't just ignore the first in that case, because once
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// a sample is restarted it seems to not return true
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// for isRunning() (maybe because it's already been reset?)
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// but will continue to generate stop events each time it
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// is started.
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//
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// So- we can't depend on capturing stop events to know
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// when a sound is done playing. Instead we just add the length
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// of the sound to the current time. We fall back on the
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// LineListener method if the clip length is unavailable.
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//
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// The good news is that just adding the length is in many
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// ways a better system. I don't feel confident in doing
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// that right now because I don't know if any sounds
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// will ever return NOT_SPECIFIED.
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long length = _clip.getMicrosecondLength();
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if (length == AudioSystem.NOT_SPECIFIED) {
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Log.info("Length of AudioClip not specified, falling back " +
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"to listening for stop events.");
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_clip.addLineListener(this);
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_length = AudioSystem.NOT_SPECIFIED;
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} else {
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// convert microseconds to milliseconds, round up.
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_length = (length / 1000L) + 1;
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}
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}
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/**
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* Start playing the sound.
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*/
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public void start ()
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{
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_clip.start();
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didStart();
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}
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/**
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* Restart the sound from the beginning.
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*/
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public void restart ()
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{
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// this seems to be unneeded
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// if (_clip.isRunning()) {
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// Log.info("Restarted a sound and sent it a stop..");
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// _clip.stop();
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// }
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_clip.setFramePosition(0);
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start();
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}
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/**
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* Stop playing the sound.
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*/
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public void stop ()
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{
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_clip.stop();
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didStop();
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}
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/**
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* Close down this SoundRecord and free the resources associated
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* with the clip.
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*/
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public void close ()
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{
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if (areListening()) {
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_clip.removeLineListener(this);
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}
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if (_clip.isRunning()) {
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_clip.stop();
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}
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_clip.close();
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// make sure nobody uses this SoundRecord again
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_clip = null;
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}
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/**
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* Indicate that we've started playback of this sound.
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*/
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protected void didStart ()
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{
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if (areListening()) {
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// clear out the stamp so that we can't possibly be reaped
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// and since we're listening, we'll eventually call didStop()
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_stamp = Long.MAX_VALUE;
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} else {
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_stamp = System.currentTimeMillis() + _length;
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}
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}
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/**
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* Indicate that we've stopped playback.
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*/
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protected void didStop ()
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{
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// no matter what, when we stop, we stop
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_stamp = System.currentTimeMillis();
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}
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/**
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* Has this SoundRecord been stopped since before the specified time?
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*/
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public boolean isStoppedSince (long then)
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{
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return (_stamp < then);
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}
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// documentation inherited from interface LineListener
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public void update (LineEvent event)
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{
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// this only gets run if we actually need to listen for the
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// stop events.
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if (event.getType() == LineEvent.Type.STOP) {
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didStop();
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}
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}
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/**
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* Are we registered as a LineListener on our clip?
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*/
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private final boolean areListening ()
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{
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return _length == AudioSystem.NOT_SPECIFIED;
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}
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/** The timestamp of the moment this clip last stopped playing. */
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protected long _stamp;
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/** The length of the clip, in milliseconds, or
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* AudioSystem.NOT_SPECIFIED if unknown. */
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protected long _length;
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/** The clip we're wrapping. */
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protected Clip _clip;
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}
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/**
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* Every 3 seconds we look for sounds that haven't been used for 4 and
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* free them up.
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*/
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protected Timer _resourceFreer = new Timer(3000,
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new ActionListener() {
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public void actionPerformed (ActionEvent e)
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{
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// stop the timer so we don't queue up loads of FLUSH
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// requests when the main thread is bogged down.
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_resourceFreer.stop();
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// and request a sweep by the main thread
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_queue.append(FLUSH);
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}
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});
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/** The resource manager from which we obtain audio files. */
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protected ResourceManager _rmgr;
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// /** The default mixer. */
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// protected Mixer _mixer;
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//
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/** The thread that plays sounds. */
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protected Thread _player;
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/** The queue of sound clips to be played. */
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protected Queue _queue = new Queue();
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/** The cache of recent audio clips . */
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protected LRUHashMap _dataCache = new LRUHashMap(10);
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/** The clips that are currently active. */
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protected HashMap _active = new HashMap();
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/** A set of soundTypes for which sound is enabled. */
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protected HashSet _enabled = new HashSet();
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/** Signals to the queue to do different things. */
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protected Object FLUSH = new Object(), DIE = new Object();
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/** The buffer size in bytes used when reading audio file data. */
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protected static final int BUFFER_SIZE = 2048;
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/** How long a clip may linger after stopping before we clear
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* its resources. */
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protected static final long EXPIRE_TIME = 4000L;
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}
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