85d56cceec
I still need to work on the Streaming, but I've figured out how to do a bit of introspection which will be necessary when streaming an array. Started working on the client classes, did ClientObserver and SessionObserver stuff using flash's event notification system. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3846 542714f4-19e9-0310-aa3c-eee0fc999fb1
41 lines
1.2 KiB
ActionScript
41 lines
1.2 KiB
ActionScript
package com.threerings.presents.client {
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import flash.events.Event;
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public class ClientEvent extends Event
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{
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public static const CLIENT_DID_LOGON :String = "clientDidLogon";
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public static const CLIENT_FAILED_TO_LOGON :String = "clientFailedLogon";
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public static const CLIENT_OBJECT_CHANGED :String = "clobjChanged";
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public static const CLIENT_CONNECTION_FAILED :String = "clientConnFailed";
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/** The logoff itself can be cancelled if a listener calls
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* preventDefault() on this event. */
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public static const CLIENT_WILL_LOGOFF :String = "clientWillLogoff";
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public static const CLIENT_DID_LOGOFF :String = "clientDidLogoff";
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public function ClientEvent (type :String, client :Client,
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cause :Error = null)
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{
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super(type, false, (type === CLIENT_WILL_LOGOFF));
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_client = client;
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_cause = cause;
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}
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public function getClient () :Client
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{
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return _client;
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}
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public function getCause () :Error
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{
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return _cause;
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}
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/** The client that generated this client event. */
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protected var _client :Client;
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/** The error that caused this event, if applicable. */
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protected var _cause :Error;
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}
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}
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