Files
narya/src/as/com/threerings/presents/client/ClientEvent.as
T
Ray Greenwell 85d56cceec Some more progress.
I still need to work on the Streaming, but I've figured out how
to do a bit of introspection which will be necessary when streaming an array.
Started working on the client classes, did ClientObserver and SessionObserver
stuff using flash's event notification system.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3846 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-02-10 03:44:20 +00:00

41 lines
1.2 KiB
ActionScript

package com.threerings.presents.client {
import flash.events.Event;
public class ClientEvent extends Event
{
public static const CLIENT_DID_LOGON :String = "clientDidLogon";
public static const CLIENT_FAILED_TO_LOGON :String = "clientFailedLogon";
public static const CLIENT_OBJECT_CHANGED :String = "clobjChanged";
public static const CLIENT_CONNECTION_FAILED :String = "clientConnFailed";
/** The logoff itself can be cancelled if a listener calls
* preventDefault() on this event. */
public static const CLIENT_WILL_LOGOFF :String = "clientWillLogoff";
public static const CLIENT_DID_LOGOFF :String = "clientDidLogoff";
public function ClientEvent (type :String, client :Client,
cause :Error = null)
{
super(type, false, (type === CLIENT_WILL_LOGOFF));
_client = client;
_cause = cause;
}
public function getClient () :Client
{
return _client;
}
public function getCause () :Error
{
return _cause;
}
/** The client that generated this client event. */
protected var _client :Client;
/** The error that caused this event, if applicable. */
protected var _cause :Error;
}
}