23d170c83e
animations currently operating therein. (It doesn't pause scrolling which I suppose I'll have to fix at some point if we ever need it.) git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1292 542714f4-19e9-0310-aa3c-eee0fc999fb1
101 lines
2.6 KiB
Java
101 lines
2.6 KiB
Java
//
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// $Id: BobbleAnimation.java,v 1.4 2002/04/25 16:23:30 mdb Exp $
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package com.threerings.media.animation;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Image;
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import java.awt.Rectangle;
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import com.threerings.util.RandomUtil;
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import com.threerings.media.Log;
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/**
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* An animation that bobbles an image around within a specific horizontal
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* and vertical pixel range for a given period of time.
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*/
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public class BobbleAnimation extends Animation
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{
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/**
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* Constructs a bobble animation.
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*
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* @param image the image to animate.
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* @param sx the starting x-position.
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* @param sy the starting y-position.
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* @param rx the horizontal bobble range.
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* @param ry the vertical bobble range.
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* @param length the time to animate in milliseconds.
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*/
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public BobbleAnimation (
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Image image, int sx, int sy, int rx, int ry, int length)
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{
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super(new Rectangle(sx - rx, sy - ry, sx + image.getWidth(null) + rx,
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sy + image.getHeight(null) + ry));
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// save things off
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_image = image;
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_sx = sx;
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_sy = sy;
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_rx = rx;
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_ry = ry;
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// calculate animation ending time
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_end = System.currentTimeMillis() + length;
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}
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// documentation inherited
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public void tick (long timestamp)
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{
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_finished = (timestamp >= _end);
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invalidate();
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// calculate the latest position
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int dx = RandomUtil.getInt(_rx);
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int dy = RandomUtil.getInt(_ry);
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_x = (_sx + dx) * ((RandomUtil.getInt(2) == 0) ? -1 : 1);
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_y = (_sy + dy) * ((RandomUtil.getInt(2) == 0) ? -1 : 1);
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}
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// documentation inherited
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public void fastForward (long timeDelta)
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{
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_end += timeDelta;
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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gfx.drawImage(_image, _x, _y, null);
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}
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// documentation inherited
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protected void toString (StringBuffer buf)
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{
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super.toString(buf);
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buf.append(", x=").append(_x);
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buf.append(", y=").append(_y);
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buf.append(", rx=").append(_rx);
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buf.append(", ry=").append(_ry);
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buf.append(", sx=").append(_sx);
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buf.append(", sy=").append(_sy);
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}
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/** The current position of the image. */
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protected int _x, _y;
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/** The horizontal and vertical bobbling range. */
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protected int _rx, _ry;
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/** The starting position. */
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protected int _sx, _sy;
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/** The image to animate. */
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protected Image _image;
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/** The ending animation time. */
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protected long _end;
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}
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