Files
narya/src/java/com/threerings/micasa/lobby/LobbyConfig.java
T
Michael Bayne 1f8c4578b7 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3098 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:12:55 +00:00

108 lines
3.4 KiB
Java

//
// $Id: LobbyConfig.java,v 1.8 2004/08/27 02:12:50 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.micasa.lobby;
import javax.swing.JComponent;
import javax.swing.JLabel;
import java.util.Properties;
import com.samskivert.util.StringUtil;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.parlor.game.GameConfig;
import com.threerings.micasa.util.MiCasaContext;
public class LobbyConfig extends PlaceConfig
{
// documentation inherited
public Class getControllerClass ()
{
return LobbyController.class;
}
// documentation inherited
public String getManagerClassName ()
{
return "com.threerings.micasa.lobby.LobbyManager";
}
/**
* Derived classes override this function and create the appropriate
* matchmaking user interface component.
*/
public JComponent createMatchMakingView (MiCasaContext ctx)
{
return new JLabel("Match-making view goes here.");
}
/**
* Instantiates and returns a game config instance using the game
* config classname provided by the lobby configuration parameters.
*
* @exception Exception thrown if a problem occurs loading or
* instantiating the class.
*/
public GameConfig getGameConfig ()
throws Exception
{
return (GameConfig)Class.forName(_gameConfigClass).newInstance();
}
/**
* Initializes this lobby config object with the properties that are
* used to configure the lobby. This is called on the server when the
* lobby is loaded.
*/
public void init (Properties config)
throws Exception
{
_gameConfigClass = getConfigValue(config, "game_config");
}
// documentation inherited
protected void toString (StringBuffer buf)
{
super.toString(buf);
if (buf.length() > 1) {
buf.append(", ");
}
buf.append("game_config=").append(_gameConfigClass);
}
/** Looks up a configuration property in the supplied properties
* object and throws an exception if it's not found. */
protected String getConfigValue (Properties config, String key)
throws Exception
{
String value = config.getProperty(key);
if (StringUtil.blank(value)) {
throw new Exception("Missing '" + key + "' definition in " +
"lobby configuration.");
}
return value;
}
/** The name of the game config class that represents the type of game
* we are matchmaking for in this lobby. */
protected String _gameConfigClass;
}