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narya/src/java/com/threerings/media/animation/AnimationManager.java
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Michael Bayne 1f8c4578b7 LGPLed the library. Hello world.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3098 542714f4-19e9-0310-aa3c-eee0fc999fb1
2004-08-27 02:12:55 +00:00

82 lines
2.6 KiB
Java

//
// $Id: AnimationManager.java,v 1.19 2004/08/27 02:12:38 mdb Exp $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import com.threerings.media.AbstractMediaManager;
import com.threerings.media.RegionManager;
/**
* Manages a collection of animations, ticking them when the animation
* manager itself is ticked and generating events when animations finish
* and suchlike.
*/
public class AnimationManager extends AbstractMediaManager
{
/**
* Construct and initialize the animation manager which readies itself
* to manage animations.
*/
public AnimationManager (RegionManager remgr)
{
super(remgr);
}
/**
* Registers the given {@link Animation} with the animation manager
* for ticking and painting.
*/
public void registerAnimation (Animation anim)
{
insertMedia(anim);
}
/**
* Un-registers the given {@link Animation} from the animation
* manager. The bounds of the animation will automatically be
* invalidated so that they are properly rerendered in the absence of
* the animation.
*/
public void unregisterAnimation (Animation anim)
{
removeMedia(anim);
}
// documentation inherited
protected void tickAllMedia (long tickStamp)
{
super.tickAllMedia(tickStamp);
for (int ii = _media.size() - 1; ii >= 0; ii--) {
Animation anim = (Animation)_media.get(ii);
if (!anim.isFinished()) {
continue;
}
// as the anim is finished, remove it and notify observers
anim.willFinish(tickStamp);
unregisterAnimation(anim);
anim.didFinish(tickStamp);
// Log.info("Removed finished animation " + anim + ".");
}
}
}