bd80c348eb
There is no more SafeInterval, instead Intervals can be constructed with a RunQueue to use for expiring. PresentsDObjectMgr implements RunQueue. Client has a getRunQueue() method to get the client side RunQueue. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3283 542714f4-19e9-0310-aa3c-eee0fc999fb1
128 lines
4.0 KiB
Java
128 lines
4.0 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.util;
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import java.awt.Component;
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import java.util.ArrayList;
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import com.samskivert.swing.Controller;
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import com.samskivert.util.CollectionUtil;
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import com.samskivert.util.Interval;
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import com.threerings.util.RandomUtil;
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/**
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* The robot player is a computer player with truly rudimentary artificial
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* intelligence that periodically posts random commands selected from the
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* available key press and release commands to the target component.
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*
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* Note that {@link java.awt.Robot} could have been used to post key
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* events to the target component rather than commands, but not all key
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* events can be simulated in that fashion (e.g., a right shift key
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* press), and this seemed somehow more proper in any case.
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*/
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public class RobotPlayer extends Interval
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{
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/**
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* Constructs a robot player.
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*/
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public RobotPlayer (Component target, KeyTranslator xlate)
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{
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// save off references
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_target = target;
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_xlate = xlate;
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// build the list of available commands
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CollectionUtil.addAll(_press, _xlate.enumeratePressCommands());
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CollectionUtil.addAll(_release, _xlate.enumerateReleaseCommands());
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}
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/**
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* Sets whether the robot player is actively posting action commands.
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*/
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public void setActive (boolean active)
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{
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if (active != _active) {
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if (active) {
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schedule(_robotDelay, true);
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} else {
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cancel(); // stop the robot player
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}
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_active = active;
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}
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}
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/**
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* Sets the delay in milliseconds between posting each action command.
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*/
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public void setRobotDelay (long delay)
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{
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_robotDelay = delay;
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// if the robot is active, reset it with the new delay time
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if (isActive()) {
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setActive(false);
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setActive(true);
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}
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}
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/**
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* Returns whether the robot is currently active and periodically
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* posting action commands.
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*/
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public boolean isActive ()
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{
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return _active;
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}
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// documentation inherited
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public void expired ()
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{
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// post a random key press command
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int idx = RandomUtil.getInt(_press.size());
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String command = (String)_press.get(idx);
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// Log.info("Posting artificial command [cmd=" + command + "].");
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Controller.postAction(_target, command);
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}
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/** The default robot delay. */
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protected static final long DEFAULT_ROBOT_DELAY = 500L;
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/** Whether the robot is active or not. */
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protected boolean _active = false;
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/** The milliseconds between posting each action command. */
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protected long _robotDelay = DEFAULT_ROBOT_DELAY;
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/** The list of available key press action commands. */
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protected ArrayList _press = new ArrayList();
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/** The list of available key release action commands. */
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protected ArrayList _release = new ArrayList();
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/** The key translator that describes available keys and commands. */
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protected KeyTranslator _xlate;
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/** The target component associated with game action commands. */
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protected Component _target;
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}
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