829139b1e7
This is to support running in ad-hoc, single-node noded mode. However, it appears some code in here will choke on a null node name. This is for something in Spiral Knights, where we used to run in non-noded or noded mode, and so we already cope with the nodeName being null. Now we want to always run noded, so that we can DRY and not check various local variables before checking the (other) NodeObjects: now we can just check against all the node objects. So I may need to return here and make safe various equality checks against the nodeName.