1ba8fed46b
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@239 542714f4-19e9-0310-aa3c-eee0fc999fb1
129 lines
4.8 KiB
Java
129 lines
4.8 KiB
Java
//
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// $Id: Invoker.java,v 1.2 2001/08/14 06:48:31 mdb Exp $
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package com.threerings.cocktail.cher.util;
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import com.samskivert.util.LoopingThread;
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import com.samskivert.util.Queue;
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import com.threerings.cocktail.cher.Log;
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import com.threerings.cocktail.cher.server.CherServer;
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/**
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* The invoker is used to invoke self-contained units of code on an
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* invoking thread. Each invoker is associated with its own thread and
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* that thread is used to invoke all of the units posted to that invoker
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* in the order in which they were posted. The invoker also provides a
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* convenient mechanism for processing the result of an invocation back on
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* the dobjmgr thread.
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*
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* <p> The invoker is a useful tool for services that need to block and
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* therefore cannot be run on the distributed object thread. For example,
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* a user of the Cher system might provide an invoker on which to run
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* database queries.
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*
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* <p> Bear in mind that each invoker instance runs units on its own
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* thread and care must be taken to ensure that code running on separate
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* invokers properly synchronizes access to shared information. Where
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* possible, complete isolation of the services provided by a particular
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* invoker is desirable.
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*/
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public class Invoker extends LoopingThread
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{
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/**
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* The unit encapsulates a unit of executable code that will be run on
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* the invoker thread. It also provides facilities for additional code
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* to be run on the dobjmgr thread once the primary code has completed
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* on the invoker thread.
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*/
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public static abstract class Unit implements Runnable
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{
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/**
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* This method is called on the invoker thread and should be used
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* to perform the primary function of the unit. It can return true
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* to cause the <code>handleResult</code> method to be
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* subsequently invoked on the dobjmgr thread (generally to allow
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* the results of the invocation to be acted upon back in the
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* context of the distributed object world) or false to indicate
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* that no further processing should be performed.
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*
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* <p> Note that an invocation unit can do things like post events
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* from the invoker thread (which includes modification of
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* distributed object fields) and need not jump over to the
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* dobjmgr thread to do so. However, it cannot <em>read</em>
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* distributed object fields from the invoker thread. Any field
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* values needed during the course of the invocation should be
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* provided from the dobjmgr thread at the time that the
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* invocation unit is created and posted.
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*
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* @return true if the <code>handleResult</code> method should be
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* invoked on the dobjmgr thread, false if not.
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*/
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public abstract boolean invoke ();
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/**
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* Invocation unit implementations can implement this function to
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* perform any post-unit-invocation processing back on the dobjmgr
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* thread. It will be invoked if <code>invoke</code> returns true.
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*/
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public void handleResult ()
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{
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// do nothing by default
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}
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// we want to be a runnable to make the dobjmgr happy, but we'd
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// like for invocation unit implementations to be able to put
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// their result handling code into an aptly named method
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public void run ()
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{
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handleResult();
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}
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}
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/**
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* Posts a unit to this invoker for subsequent invocation on the
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* invoker's thread.
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*/
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public void postUnit (Unit unit)
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{
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// simply append it to the queue
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_queue.append(unit);
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}
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// documentation inherited
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public void iterate ()
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{
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// pop the next item off of the queue
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Object unit = _queue.get();
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// if it's a unit, we invoke it
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if (unit instanceof Runnable) {
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try {
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if (((Unit)unit).invoke()) {
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// if it returned true, we post it to the dobjmgr
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// thread to invoke the result processing
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CherServer.omgr.postUnit((Runnable)unit);
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}
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} catch (Exception e) {
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Log.warning("Invocation unit failed [unit=" + unit + "].");
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Log.logStackTrace(e);
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}
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}
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// if it's not a runnable, it was probably just an object posted
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// to our queue to wake us up in time to die, so we just ignore it
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}
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// documentation inherited
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protected void kick ()
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{
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// add a non-runnable to the queue which will be ignored by the
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// invoker but will cause it to wake up and go away
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_queue.append(new Integer(0));
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}
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/** The invoker's queue of units to be executed. */
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protected Queue _queue = new Queue();
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}
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