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forget to update a sprite's tile coordinates when updating its screen coordinates and only TilePath could be used for sprites in the view and generally a huge pain was incurred to avoid what isn't very expensive which is to calculate a sprite's tile coordinates from its screen coordinates when that sprite is involved in a repaint. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2029 542714f4-19e9-0310-aa3c-eee0fc999fb1