Files
narya/src/java/com/threerings/miso/client/IsoSceneView.java
T
Ray Greenwell 152344f223 Merged grabNewObjects and prepareObjectList into one method:
refreshObjectList, so that we can remove objects as well as add them.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2301 542714f4-19e9-0310-aa3c-eee0fc999fb1
2003-03-10 09:24:04 +00:00

788 lines
26 KiB
Java

//
// $Id: IsoSceneView.java,v 1.134 2003/03/10 09:24:04 ray Exp $
package com.threerings.miso.client;
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Composite;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import com.samskivert.util.HashIntMap;
import com.samskivert.util.RuntimeAdjust;
import com.samskivert.util.StringUtil;
import com.threerings.media.RegionManager;
import com.threerings.media.sprite.Sprite;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.media.util.Path;
import com.threerings.media.tile.ObjectTile;
import com.threerings.media.tile.Tile;
import com.threerings.miso.Log;
import com.threerings.miso.MisoPrefs;
import com.threerings.miso.client.DirtyItemList.DirtyItem;
import com.threerings.miso.client.util.AStarPathUtil;
import com.threerings.miso.client.util.IsoUtil;
import com.threerings.miso.client.util.ObjectSet;
import com.threerings.miso.tile.BaseTile;
/**
* The iso scene view provides an isometric view of a particular scene. It
* presently supports scrolling in a limited form. Object tiles are not
* handled properly, nor is mouse highlighting. Those should only be used
* if the view will not be scrolled.
*/
public class IsoSceneView implements SceneView
{
/** Instructs the scene view never to draw highlights around object
* tiles. */
public static final int HIGHLIGHT_NEVER = 0;
/** Instructs the scene view to highlight only object tiles that have
* a non-empty action string. */
public static final int HIGHLIGHT_WITH_ACTION = 1;
/** Instructs the scene view to highlight every object tile,
* regardless of whether it has a valid action string. */
public static final int HIGHLIGHT_ALWAYS = 2;
/** Instructs the scene view to highlight whatever tile the mouse is
* over, regardless of whether or not it is an object tile. This is
* generally only useful in an editor rather than a game. */
public static final int HIGHLIGHT_ALL = 3;
/**
* Constructs an iso scene view.
*
* @param spritemgr the sprite manager.
* @param model the data model.
* @param remgr the region manager that is collecting invalid regions
* for this view.
*/
public IsoSceneView (SpriteManager spritemgr, IsoSceneViewModel model,
RegionManager remgr)
{
// save off references
_spritemgr = spritemgr;
_model = model;
_remgr = remgr;
// handy rectangle
_tbounds = new Rectangle(0, 0, _model.tilewid, _model.tilehei);
}
/**
* Configures the scene view to highlight object tiles either never
* ({@link #HIGHLIGHT_NEVER}), only when an object tile has an
* associated action string ({@link #HIGHLIGHT_WITH_ACTION}), or
* always ({@link #HIGHLIGHT_ALWAYS}). It is also possible to
* configure the view to highlight whatever tile is under the cursor,
* even if it's not an object tile which is done in the {@link
* #HIGHLIGHT_ALL} mode.
*/
public void setHighlightMode (int hmode)
{
_hmode = hmode;
}
// documentation inherited
public void setScene (DisplayMisoScene scene)
{
_scene = scene;
// obtain a list of the objects in the scene and generate records
// for each of them that contain precomputed metrics
refreshObjectList();
// invalidate the entire screen as there's a new scene in town;
// making sure we're on the AWT thread
if (EventQueue.isDispatchThread()) {
invalidate();
} else {
EventQueue.invokeLater(new Runnable() {
public void run () {
invalidate();
}
});
}
}
/**
* Big fat HACKola: checks the display scene for new objects that
* weren't there last time around and adds info for them into the
* scene.
*/
public void refreshObjectList ()
{
_objects.clear();
// grab all available objects
Rectangle rect = new Rectangle(Short.MIN_VALUE, Short.MIN_VALUE,
2*Short.MAX_VALUE, 2*Short.MAX_VALUE);
_scene.getObjects(rect, _objects);
addAdditionalObjects(_objects);
// and fill in the new objects' bounds
int ocount = _objects.size();
for (int ii = 0; ii < ocount; ii++) {
DisplayObjectInfo scobj = (DisplayObjectInfo)_objects.get(ii);
if (scobj.bounds == null) {
scobj.bounds = IsoUtil.getObjectBounds(_model, scobj);
}
}
}
// documentation inherited
public DisplayMisoScene getScene ()
{
return _scene;
}
/**
* Invalidate the entire visible scene view.
*/
public void invalidate ()
{
_remgr.invalidateRegion(_model.bounds);
}
/**
* Returns the location associated with the specified object's "spot"
* in fine coordinates or null if the object has no spot.
*/
public Point getObjectSpot (DisplayObjectInfo info)
{
if (info.tile.hasSpot()) {
return IsoUtil.tilePlusFineToFull(
_model, info.x, info.y, info.tile.getSpotX(),
info.tile.getSpotY(), new Point());
} else {
return null;
}
}
// documentation inherited from interface
public void paint (Graphics2D gfx, Rectangle dirtyRect)
{
if (_scene == null) {
Log.warning("Scene view painted with null scene.");
return;
}
// render any intersecting tiles
renderTiles(gfx, dirtyRect);
// render anything that goes on top of the tiles
renderBaseDecorations(gfx, dirtyRect);
// render our dirty sprites and objects
renderDirtyItems(gfx, dirtyRect);
// draw sprite paths
if (_pathsDebug.getValue()) {
_spritemgr.renderSpritePaths(gfx);
}
// paint our highlighted tile (if any)
paintHighlights(gfx, dirtyRect);
// paint any extra goodies
paintExtras(gfx, dirtyRect);
}
/**
* Paints the highlighted tile.
*
* @param gfx the graphics context.
*/
protected void paintHighlights (Graphics2D gfx, Rectangle clip)
{
// if we're not highlighting anything, bail now
if (_hmode == HIGHLIGHT_NEVER) {
return;
}
Polygon hpoly = null;
// if we have a hover object, do some business
if (_hobject != null && _hobject instanceof DisplayObjectInfo) {
DisplayObjectInfo scobj = (DisplayObjectInfo)_hobject;
if (scobj.action != null || _hmode == HIGHLIGHT_ALWAYS) {
hpoly = IsoUtil.getObjectFootprint(_model, scobj);
}
}
// if we had no valid hover object, but we're in HIGHLIGHT_ALWAYS,
// go for the tile outline
if (hpoly == null && _hmode == HIGHLIGHT_ALWAYS) {
hpoly = IsoUtil.getTilePolygon(_model, _hcoords.x, _hcoords.y);
}
if (hpoly != null) {
// set the desired stroke and color
Stroke ostroke = gfx.getStroke();
gfx.setStroke(_hstroke);
gfx.setColor(Color.green);
// draw the outline
gfx.draw(hpoly);
// restore the original stroke
gfx.setStroke(ostroke);
}
}
/**
* A function where derived classes can paint extra stuff while we've
* got the clipping region set up.
*/
protected void paintExtras (Graphics2D gfx, Rectangle clip)
{
// nothing for now
}
/**
* Renders the base and fringe layer tiles that intersect the
* specified clipping rectangle.
*/
protected void renderTiles (Graphics2D gfx, Rectangle clip)
{
// if we're showing coordinates, we need to do some setting up
int thw = 0, thh = 0, fhei = 0;
FontMetrics fm = null;
if (_coordsDebug.getValue()) {
fm = gfx.getFontMetrics(_font);
fhei = fm.getAscent();
thw = _model.tilehwid;
thh = _model.tilehhei;
gfx.setFont(_font);
}
// determine which tiles intersect this clipping region: this is
// going to be nearly incomprehensible without some sort of
// diagram; i'll do what i can to comment it, but you'll want to
// print out a scene diagram (docs/miso/scene.ps) and start making
// notes if you want to follow along
// obtain our upper left tile
Point tpos = IsoUtil.screenToTile(_model, clip.x, clip.y, new Point());
// determine which quadrant of the upper left tile we occupy
Point spos = IsoUtil.tileToScreen(_model, tpos.x, tpos.y, new Point());
boolean left = (clip.x - spos.x < _model.tilehwid);
boolean top = (clip.y - spos.y < _model.tilehhei);
// set up our tile position counters
int dx, dy;
if (left) {
dx = 0; dy = 1;
} else {
dx = 1; dy = 0;
}
// if we're in the top-half of the tile we need to move up a row,
// either forward or back depending on whether we're in the left
// or right half of the tile
if (top) {
if (left) {
tpos.x -= 1;
} else {
tpos.y -= 1;
}
// we'll need to start zig-zagging the other way as well
dx = 1 - dx;
dy = 1 - dy;
}
// these will bound our loops
int rightx = clip.x + clip.width, bottomy = clip.y + clip.height;
// Log.info("Preparing to render [tpos=" + StringUtil.toString(tpos) +
// ", left=" + left + ", top=" + top +
// ", clip=" + StringUtil.toString(clip) +
// ", spos=" + StringUtil.toString(spos) +
// "].");
// obtain the coordinates of the tile that starts the first row
// and loop through, rendering the intersecting tiles
IsoUtil.tileToScreen(_model, tpos.x, tpos.y, spos);
while (spos.y < bottomy) {
// set up our row counters
int tx = tpos.x, ty = tpos.y;
_tbounds.x = spos.x;
_tbounds.y = spos.y;
// Log.info("Rendering row [tx=" + tx + ", ty=" + ty + "].");
// render the tiles in this row
while (_tbounds.x < rightx) {
// draw the base and fringe tile images
try {
Tile tile;
boolean passable = true;
if ((tile = _scene.getBaseTile(tx, ty)) != null) {
tile.paint(gfx, _tbounds.x, _tbounds.y);
passable = ((BaseTile)tile).isPassable();
// highlight impassable tiles
if (_traverseDebug.getValue() && !passable) {
fillTile(gfx, tx, ty, Color.yellow);
}
}
if ((tile = _scene.getFringeTile(tx, ty)) != null) {
tile.paint(gfx, _tbounds.x, _tbounds.y);
}
// highlight passable non-traversable tiles
if (_traverseDebug.getValue() && passable &&
!_scene.canTraverse(null, tx, ty)) {
fillTile(gfx, tx, ty, Color.green);
}
} catch (ArrayIndexOutOfBoundsException e) {
Log.warning("Whoops, booched it [tx=" + tx +
", ty=" + ty + ", tb.x=" + _tbounds.x +
", rightx=" + rightx + "].");
}
// if we're showing coordinates, do that
if (_coordsDebug.getValue()) {
gfx.setColor(Color.white);
// get the top-left screen coordinates of the tile
int sx = _tbounds.x, sy = _tbounds.y;
// draw x-coordinate
String str = String.valueOf(tx);
int xpos = sx + thw - (fm.stringWidth(str) / 2);
gfx.drawString(str, xpos, sy + thh);
// draw y-coordinate
str = String.valueOf(ty);
xpos = sx + thw - (fm.stringWidth(str) / 2);
gfx.drawString(str, xpos, sy + thh + fhei);
// draw the tile polygon as well
gfx.draw(IsoUtil.getTilePolygon(_model, tx, ty));
}
// move one tile to the right
tx += 1; ty -= 1;
_tbounds.x += _model.tilewid;
}
// update our tile coordinates
tpos.x += dx; dx = 1-dx;
tpos.y += dy; dy = 1-dy;
// obtain the screen coordinates of the next starting tile
IsoUtil.tileToScreen(_model, tpos.x, tpos.y, spos);
}
}
/**
* Fills the specified tile with the given color at 50% alpha.
* Intended for debug-only tile highlighting purposes.
*/
protected void fillTile (
Graphics2D gfx, int tx, int ty, Color color)
{
Composite ocomp = gfx.getComposite();
gfx.setComposite(ALPHA_FILL_TILE);
Polygon poly = IsoUtil.getTilePolygon(_model, tx, ty);
gfx.setColor(color);
gfx.fill(poly);
gfx.setComposite(ocomp);
}
/**
* A function where derived classes can paint things after the base
* tiles have been rendered but before anything else has been rendered
* (so that whatever is painted appears to be on the ground).
*/
protected void renderBaseDecorations (Graphics2D gfx, Rectangle clip)
{
// nothing for now
}
/**
* Renders the dirty sprites and objects in the scene to the given
* graphics context.
*/
protected void renderDirtyItems (Graphics2D gfx, Rectangle clip)
{
// if we don't yet have a scene, do nothing
if (_scene == null) {
return;
}
// add any sprites impacted by the dirty rectangle
_dirtySprites.clear();
_spritemgr.getIntersectingSprites(_dirtySprites, clip);
int size = _dirtySprites.size();
for (int ii = 0; ii < size; ii++) {
Sprite sprite = (Sprite)_dirtySprites.get(ii);
Rectangle bounds = sprite.getBounds();
if (!bounds.intersects(clip)) {
continue;
}
appendDirtySprite(_dirtyItems, sprite);
// Log.info("Dirtied item: " + sprite);
}
// add any objects impacted by the dirty rectangle
int ocount = _objects.size();
for (int ii = 0; ii < ocount; ii++) {
DisplayObjectInfo scobj = (DisplayObjectInfo)_objects.get(ii);
if (!scobj.bounds.intersects(clip)) {
continue;
}
// compute the footprint if we're rendering those
Polygon foot = null;
if (_fprintDebug.getValue()) {
foot = IsoUtil.getObjectFootprint(_model, scobj);
}
_dirtyItems.appendDirtyObject(scobj, foot);
// Log.info("Dirtied item: Object(" +
// scobj.x + ", " + scobj.y + ")");
}
// Log.info("renderDirtyItems [items=" + _dirtyItems.size() + "].");
// sort the dirty sprites and objects visually back-to-front;
// paint them and be done
_dirtyItems.sort();
_dirtyItems.paintAndClear(gfx);
}
/**
* Computes the tile coordinates of the supplied sprite and appends it
* to the supplied dirty item list.
*/
protected void appendDirtySprite (DirtyItemList list, Sprite sprite)
{
IsoUtil.screenToTile(_model, sprite.getX(), sprite.getY(), _tcoords);
list.appendDirtySprite(sprite, _tcoords.x, _tcoords.y);
}
/**
* A place for subclasses to add any additional scene objects they
* may have.
*/
protected void addAdditionalObjects (ObjectSet set)
{
// nothing by default
}
// documentation inherited
public Path getPath (Sprite sprite, int x, int y)
{
// make sure we have a scene
if (_scene == null) {
return null;
}
// get the destination tile coordinates
Point src = IsoUtil.screenToTile(
_model, sprite.getX(), sprite.getY(), new Point());
Point dest = IsoUtil.screenToTile(_model, x, y, new Point());
// get a reasonable tile path through the scene
List points = AStarPathUtil.getPath(
_scene, _model.scenewid, _model.scenehei,
sprite, src.x, src.y, dest.x, dest.y);
// construct a path object to guide the sprite on its merry way
return (points == null) ? null :
new TilePath(_model, sprite, points, x, y);
}
// documentation inherited
public Point getScreenCoords (int x, int y)
{
return IsoUtil.fullToScreen(_model, x, y, new Point());
}
// documentation inherited
public Point getFullCoords (int x, int y)
{
return IsoUtil.screenToFull(_model, x, y, new Point());
}
// documentation inherited
public Point getTileCoords (int x, int y)
{
return IsoUtil.screenToTile(_model, x, y, new Point());
}
// documentation inherited
public boolean mouseMoved (MouseEvent e)
{
int x = e.getX(), y = e.getY();
boolean repaint = false;
// update the mouse's tile coordinates
boolean newtile = updateTileCoords(x, y, _hcoords);
// if we're highlighting base tiles, we may need to repaint
if (_hmode == HIGHLIGHT_ALL) {
repaint = (newtile || repaint);
}
// compute the list of objects over which the mouse is hovering
Object hobject = null;
// start with the sprites that contain the point
_spritemgr.getHitSprites(_hitSprites, x, y);
int hslen = _hitSprites.size();
for (int i = 0; i < hslen; i++) {
Sprite sprite = (Sprite)_hitSprites.get(i);
appendDirtySprite(_hitList, sprite);
}
// add the object tiles that contain the point
getHitObjects(_hitList, x, y);
// sort the list of hit items by rendering order
_hitList.sort();
// the last element in the array is what we want (assuming there
// are any items in the array)
int icount = _hitList.size();
if (icount > 0) {
DirtyItem item = (DirtyItem)_hitList.get(icount-1);
hobject = item.obj;
}
repaint |= changeHoverObject(hobject);
// clear out the hitlists
_hitList.clear();
_hitSprites.clear();
return repaint;
}
/**
* Change the hover object to the new object.
*
* @return true if we need to repaint the entire scene. Bah!
*/
protected boolean changeHoverObject (Object newHover)
{
if (newHover == _hobject) {
return false; // no change, no repaint
}
// unhover the old
if (_hobject instanceof DisplayObjectInfo) {
DisplayObjectInfo oldhov = (DisplayObjectInfo) _hobject;
if (oldhov.setHovered(false)) {
_remgr.invalidateRegion(oldhov.bounds);
}
}
hoverObjectChanged(_hobject, newHover);
// set the new
_hobject = newHover;
// hover the new
if (_hobject instanceof DisplayObjectInfo) {
DisplayObjectInfo newhov = (DisplayObjectInfo) _hobject;
if (newhov.setHovered(true)) {
_remgr.invalidateRegion(newhov.bounds);
}
}
return (_hmode != HIGHLIGHT_NEVER);
}
/**
* A place for subclasses to react to the hover object changing.
* One of the supplied arguments may be null.
*/
protected void hoverObjectChanged (Object oldHover, Object newHover)
{
// nothing by default
}
/**
* Adds to the supplied dirty item list, all of the object tiles that
* are hit by the specified point (meaning the point is contained
* within their bounds and intersects a non-transparent pixel in the
* actual object image.
*/
protected void getHitObjects (DirtyItemList list, int x, int y)
{
int ocount = _objects.size();
for (int ii = 0; ii < ocount; ii++) {
DisplayObjectInfo scobj = (DisplayObjectInfo)_objects.get(ii);
Rectangle pbounds = scobj.bounds;
// skip bounding rects that don't contain the point
if (!pbounds.contains(x, y)) {
continue;
}
// now check that the pixel in the tile image is
// non-transparent at that point
if (!scobj.tile.hitTest(x - pbounds.x, y - pbounds.y)) {
continue;
}
// we've passed the test, add the object to the list
list.appendDirtyObject(scobj, null);
}
}
// documentation inherited
public void mouseExited (MouseEvent e)
{
// clear the highlight tracking data
_hcoords.setLocation(-1, -1);
changeHoverObject(null);
}
// documentation inherited
public Object getHoverObject ()
{
return _hobject;
}
/**
* Returns the tile coordinates of the tile over which the mouse is
* hovering.
*/
public Point getHoverCoords ()
{
return _hcoords;
}
/**
* Converts the supplied screen coordinates into tile coordinates,
* writing the values into the supplied {@link Point} instance and
* returning true if the screen coordinates translated into a
* different set of tile coordinates than were already contained in
* the point (so that the caller can know to update a highlight, for
* example).
*
* @return true if the tile coordinates have changed.
*/
protected boolean updateTileCoords (int sx, int sy, Point tpos)
{
Point npos = IsoUtil.screenToTile(_model, sx, sy, new Point());
// make sure the new coordinate is both valid and different
if (_model.isCoordinateValid(npos.x, npos.y) && !tpos.equals(npos)) {
tpos.setLocation(npos.x, npos.y);
return true;
} else {
return false;
}
}
/** The sprite manager. */
protected SpriteManager _spritemgr;
/** The scene view model data. */
protected IsoSceneViewModel _model;
/** Our region manager. */
protected RegionManager _remgr;
/** The scene to be displayed. */
protected DisplayMisoScene _scene;
/** Information for all of the objects visible in the scene. */
protected ObjectSet _objects = new ObjectSet();
/** The dirty sprites and objects that need to be re-painted. */
protected DirtyItemList _dirtyItems = new DirtyItemList(this);
/** The working sprites list used when calculating dirty regions. */
protected ArrayList _dirtySprites = new ArrayList();
/** Used when rendering tiles. */
protected Rectangle _tbounds;
/** Used when dirtying sprites. */
protected Point _tcoords = new Point();
/** Used to collect the list of sprites "hit" by a particular mouse
* location. */
protected List _hitSprites = new ArrayList();
/** The list that we use to track and sort the items over which the
* mouse is hovering. */
protected DirtyItemList _hitList = new DirtyItemList(this);
/** The highlight mode. */
protected int _hmode = HIGHLIGHT_NEVER;
/** Info on the object that the mouse is currently hovering over. */
protected Object _hobject;
/** Used to track the tile coordinates over which the mouse is hovering. */
protected Point _hcoords = new Point();
/** The font to draw tile coordinates. */
protected Font _font = new Font("Arial", Font.PLAIN, 7);
/** The stroke object used to draw highlighted tiles and coordinates. */
protected BasicStroke _hstroke = new BasicStroke(2);
/** A debug hook that toggles debug rendering of traversable tiles. */
protected static RuntimeAdjust.BooleanAdjust _traverseDebug =
new RuntimeAdjust.BooleanAdjust(
"Toggles debug rendering of traversable and impassable tiles in " +
"the iso scene view.", "narya.miso.iso_traverse_debug_render",
MisoPrefs.config, false);
/** A debug hook that toggles debug rendering of tile coordinates. */
protected static RuntimeAdjust.BooleanAdjust _coordsDebug =
new RuntimeAdjust.BooleanAdjust(
"Toggles debug rendering of tile coordinates in the iso scene " +
"view.", "narya.miso.iso_coords_debug_render",
MisoPrefs.config, false);
/** A debug hook that toggles debug rendering of sprite paths. */
protected static RuntimeAdjust.BooleanAdjust _pathsDebug =
new RuntimeAdjust.BooleanAdjust(
"Toggles debug rendering of sprite paths in the iso scene view.",
"narya.miso.iso_paths_debug_render", MisoPrefs.config, false);
/** A debug hook that toggles debug rendering of object footprints. */
protected static RuntimeAdjust.BooleanAdjust _fprintDebug =
new RuntimeAdjust.BooleanAdjust(
"Toggles debug rendering of object footprints in the iso scene " +
"view.", "narya.miso.iso_fprint_debug_render",
MisoPrefs.config, false);
/** The stroke used to draw dirty rectangles. */
protected static final Stroke DIRTY_RECT_STROKE = new BasicStroke(2);
/** The alpha used to fill tiles for debugging purposes. */
protected static final Composite ALPHA_FILL_TILE =
AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f);
}