11800e8a43
any involved sprites in IsoSceneView after each set of tiles is drawn. Exit the viewer and editor applications on window close. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@133 542714f4-19e9-0310-aa3c-eee0fc999fb1
79 lines
2.2 KiB
Java
79 lines
2.2 KiB
Java
//
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// $Id: ViewerFrame.java,v 1.3 2001/07/30 15:38:52 shaper Exp $
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package com.threerings.miso.viewer;
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import com.samskivert.swing.*;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.Scene;
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import com.threerings.miso.sprite.*;
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import com.threerings.miso.tile.TileManager;
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import com.threerings.miso.viewer.util.ViewerContext;
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import java.awt.*;
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import java.awt.event.*;
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import java.io.*;
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import javax.swing.*;
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/**
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* The ViewerFrame is the main application window that constructs and
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* contains the application menu bar and panels and responds to menu
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* events.
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*/
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class ViewerFrame extends JFrame implements WindowListener
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{
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public ViewerFrame ()
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{
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super("Scene Viewer");
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addWindowListener(this);
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}
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/**
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* Initialize the frame with the context object.
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*/
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public void init (ViewerContext ctx)
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{
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_ctx = ctx;
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// get a reference on our various manager objects
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SpriteManager spritemgr = new SpriteManager();
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TileManager tilemgr = _ctx.getTileManager();
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// set up the scene view panel with a default scene
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SceneViewPanel svpanel = new SceneViewPanel(_ctx, spritemgr);
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// add the test character sprite to the sprite manager
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MobileSprite ms = new MobileSprite(300, 300, tilemgr, TSID_CHAR);
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spritemgr.addSprite(ms);
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// create the animation manager for this panel
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AnimationManager animmgr = new AnimationManager(spritemgr, svpanel);
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// add the scene view panel
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getContentPane().add(svpanel, BorderLayout.CENTER);
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}
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/** WindowListener interface methods */
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public void windowClosing (WindowEvent e) {
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System.exit(0);
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}
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public void windowOpened (WindowEvent e) { }
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public void windowClosed (WindowEvent e) { }
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public void windowIconified (WindowEvent e) { }
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public void windowDeiconified (WindowEvent e) { }
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public void windowActivated (WindowEvent e) { }
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public void windowDeactivated (WindowEvent e) { }
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/** The tileset id for the character tiles. */
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protected static final int TSID_CHAR = 1003;
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/** The panel displaying the scene. */
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SceneViewPanel _svpanel;
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/** The context object. */
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protected ViewerContext _ctx;
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}
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