1f8c4578b7
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3098 542714f4-19e9-0310-aa3c-eee0fc999fb1
97 lines
3.4 KiB
Java
97 lines
3.4 KiB
Java
//
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// $Id: SpriteIcon.java,v 1.6 2004/08/27 02:12:41 mdb Exp $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.sprite;
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import java.awt.Component;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import javax.swing.Icon;
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/**
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* Implements the icon interface, using a {@link Sprite} to render the
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* icon image.
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*/
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public class SpriteIcon implements Icon
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{
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/**
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* Creates a sprite icon that will use the supplied sprite to render
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* itself. This sprite should not be used for anything else while
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* being used in this icon because it will be "moved" when the icon is
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* rendered. The sprite's origin will be set to the bottom center of
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* the label. If this is undesirable, the origin can be offset via
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* {@link #setOriginOffset}.
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*/
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public SpriteIcon (Sprite sprite)
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{
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this(sprite, 0);
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}
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/**
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* Creates a sprite icon that will use the supplied sprite to render
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* itself. This sprite should not be used for anything else while
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* being used in this icon because it will be "moved" when the icon is
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* rendered. The sprite's origin will be set to the bottom center of
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* the label. If this is undesirable, the origin can be offset via
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* {@link #setOriginOffset}.
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*
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* @param sprite the sprite to render in this label.
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* @param padding the number of pixels of blank space to put on all
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* four sides of the sprite.
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*/
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public SpriteIcon (Sprite sprite, int padding)
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{
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_sprite = sprite;
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// the sprite should be ticked once so that we can safely paint it
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_sprite.tick(System.currentTimeMillis());
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_padding = padding;
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}
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// documentation inherited from interface
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public void paintIcon (Component c, Graphics g, int x, int y)
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{
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// move the sprite to a "location" that results in its image being
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// in the upper left of the rectangle we desire
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_sprite.setLocation(x + _sprite.getXOffset() + _padding,
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y + _sprite.getYOffset() + _padding);
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_sprite.paint((Graphics2D)g);
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}
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// documentation inherited from interface
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public int getIconWidth ()
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{
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return _sprite.getWidth() + 2*_padding;
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}
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// documentation inherited from interface
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public int getIconHeight ()
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{
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return _sprite.getHeight() + 2*_padding;
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}
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/** The sprite used to render this icon. */
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protected Sprite _sprite;
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/** Used to put a bit of padding around the sprite image. */
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protected int _padding;
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}
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