97953e7668
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3862 542714f4-19e9-0310-aa3c-eee0fc999fb1
54 lines
1.7 KiB
ActionScript
54 lines
1.7 KiB
ActionScript
//
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// $Id: ObjectAccessException.java 3099 2004-08-27 02:21:06Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.dobj {
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/**
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* An object access exception is delivered when an object is not
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* accessible to a requesting subscriber for some reason or other. For
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* some access exceptions, special derived classes exist to communicate
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* the error. For others, a message string explaining the access failure
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* is provided.
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*/
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public class ObjectAccessError extends Error
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{
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/**
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* Constructs a object access exception with the specified error
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* message.
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*/
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public function ObjectAccessError (message :String, cause :Error = null)
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{
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super(message);
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_cause = cause;
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}
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/**
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* Return the cause of this error, if any.
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*/
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public function getCause () :Error
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{
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return _cause;
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}
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protected var _cause :Error;
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}
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}
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