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narya/src/as/com/threerings/util/Integer.as
T
Michael Bayne 6e9077780c Added/updated source headers.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5829 542714f4-19e9-0310-aa3c-eee0fc999fb1
2009-06-20 21:09:34 +00:00

86 lines
2.3 KiB
ActionScript

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util {
/**
* Equivalent to java.lang.Integer.
*/
// Unfortunately, I think this is necessary.
// I was going to remove this class and just make the streaming stuff
// autotranslate between int <--> java.lang.Integer and
// Number <--> java.lang.Double. However, a Number object that refers
// to an integer value is actually an int. Yes, it's totally fucked.
public class Integer
implements Equalable, Boxed
{
public static function valueOf (val :int) :Integer
{
return new Integer(val);
}
/**
* Access the immutable value.
*/
public function get value () :int
{
return _value;
}
/**
* Constructor.
*/
public function Integer (intValue :int)
{
_value = intValue;
}
// from Equalable
public function equals (other :Object) :Boolean
{
return (other is Integer) && (_value === (other as Integer).value);
}
// from Boxed
public function unbox () :Object
{
return _value;
}
// cannot use the override keyword on toString() because actionscript is stupid
public function toString () :String
{
return _value.toString();
}
/**
* Compares two int values in an overflow safe manner.
*/
public static function compare (val1 :int, val2 :int) :int
{
return (val1 > val2) ? 1 : (val1 == val2 ? 0 : -1);
}
protected var _value :int;
}
}