02899d1083
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@6407 542714f4-19e9-0310-aa3c-eee0fc999fb1
655 lines
25 KiB
Java
655 lines
25 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.nio.conman;
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import java.util.ArrayList;
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import java.util.Map;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.channels.NotYetConnectedException;
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import java.nio.channels.SelectableChannel;
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import java.nio.channels.SelectionKey;
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import java.nio.channels.Selector;
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import java.nio.channels.SocketChannel;
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import com.google.common.collect.Maps;
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import com.google.inject.Inject;
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import com.google.inject.name.Named;
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import com.samskivert.util.IntMap;
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import com.samskivert.util.IntMaps;
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import com.samskivert.util.Lifecycle;
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import com.samskivert.util.LoopingThread;
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import com.samskivert.util.Queue;
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import com.samskivert.util.Tuple;
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import com.threerings.nio.SelectorIterable;
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import static com.threerings.NaryaLog.log;
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/**
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* Manages socket connections. It creates connection objects for each socket connection, but those
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* connection objects interact closely with the connection manager because network I/O is done via
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* a poll()-like mechanism rather than via threads.<p>
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*
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* ConnectionManager doesn't directly accept TCP connections; it expects
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* {@link ServerSocketChannelAcceptor} or an external entity to do so and call its
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* {@link #handleAcceptedSocket} method
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*/
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public abstract class ConnectionManager extends LoopingThread
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implements Lifecycle.ShutdownComponent
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{
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/**
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* Creates a connection manager instance.
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*/
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public ConnectionManager (Lifecycle cycle, long idleTime)
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throws IOException
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{
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super("ConnectionManager");
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cycle.addComponent(this);
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_selector = Selector.open();
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_idleTime = idleTime;
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}
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/**
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* Instructs us to execute the specified runnable when the connection manager thread exits.
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* <em>Note:</em> this will be executed on the connection manager thread, so don't do anything
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* dangerous. Only one action may be specified and it may be cleared by calling this method
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* with null.
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*/
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public void setShutdownAction (Runnable onExit)
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{
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_onExit = onExit;
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}
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/**
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* Returns our current runtime statistics. <em>Note:</em> don't call this method <em>too</em>
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* frequently as it is synchronized and will contend with the network I/O thread.
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*/
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public synchronized ConMgrStats getStats ()
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{
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// fill in our snapshot values
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_stats.connectionCount = _connections.size();
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_stats.handlerCount = _handlers.size();
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_stats.deathQueueSize = _deathq.size();
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_stats.outQueueSize = _outq.size();
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if (_oflowqs.size() > 0) {
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_stats.overQueueSize = 0;
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for (OverflowQueue oq : _oflowqs.values()) {
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_stats.overQueueSize += oq.size();
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}
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}
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return _stats.clone();
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}
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/**
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* Registers <code>ops</code> on <code>chan</code> on this manager's selector and hooks
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* <code>netEventHandler</code> up to receive events whenever the selection occurs.
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*/
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public SelectionKey register (SelectableChannel chan, int ops, NetEventHandler netEventHandler)
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throws IOException
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{
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SelectionKey key = chan.register(_selector, ops);
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_handlers.put(key, netEventHandler);
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return key;
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}
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/**
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* Introduces a new active socket into Presents from off the ConnectionManager thread. If
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* Presents is embedded in another framework that handles socket acceptance, this will be
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* called by its socket acceptor to get the socket into Presents to start authorization.
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*/
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public void transferAcceptedSocket (SocketChannel channel)
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{
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_acceptedq.append(channel);
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}
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/**
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* Queues a connection up to be closed on the conmgr thread.
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*/
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public void closeConnection (Connection conn)
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{
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_deathq.append(conn);
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}
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@Override // from LoopingThread
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protected void willStart ()
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{
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super.willStart();
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_selectorSelector = new SelectorIterable(
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_selector, _selectLoopTime, new SelectorIterable.SelectFailureHandler() {
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public void handleSelectFailure (Exception e) {
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log.error("One of our selectors crapped out completely. " +
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"Shutting down the connection manager.", e);
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shutdown();
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}
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});
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}
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@Override // from LoopingThread
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protected void iterate ()
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{
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// performs the select loop; this is the body of the conmgr thread
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final long iterStamp = System.currentTimeMillis();
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// note whether or not we're generating a debug report
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boolean generateDebugReport = (iterStamp - _lastDebugStamp > DEBUG_REPORT_INTERVAL);
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if (DEBUG_REPORT && generateDebugReport) {
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_lastDebugStamp = iterStamp;
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}
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// close any connections that have been queued up to die
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Connection dconn;
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while ((dconn = _deathq.getNonBlocking()) != null) {
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// it's possible that we caught an EOF trying to read from this connection even after
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// it was queued up for death, so let's avoid trying to close it twice
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if (!dconn.isClosed()) {
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dconn.close();
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}
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}
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// close connections that have had no network traffic for too long
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long idleStamp = iterStamp - _idleTime;
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for (NetEventHandler handler : _handlers.values()) {
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if (handler.checkIdle(idleStamp)) {
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// this will queue the connection for closure on our next tick
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handler.becameIdle();
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}
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}
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// send any messages that are waiting on the outgoing overflow and message queues
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sendOutgoingMessages(iterStamp);
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// we may be in the middle of shutting down (in which case super.isRunning() is false but
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// isRunning() is true); this is because we stick around until the dobject manager is
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// totally done so that we can send shutdown-related events out to our clients; during
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// those last moments we don't want to accept new connections or read any incoming messages
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if (super.isRunning()) {
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handleIncoming(iterStamp);
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}
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if (DEBUG_REPORT && generateDebugReport) {
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log.info("CONMGR status " + getStats());
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}
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}
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protected void handleIncoming(long iterStamp) {
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SocketChannel accepted;
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while ((accepted = _acceptedq.getNonBlocking()) != null) {
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handleAcceptedSocket(accepted);
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}
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// listen for and process incoming network events
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processIncomingEvents(iterStamp);
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}
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/**
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* Adds a connection for the given socket to the managed set.
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*/
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protected abstract void handleAcceptedSocket (SocketChannel channel);
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protected void handleAcceptedSocket (SocketChannel channel, Connection conn)
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{
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try {
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// create a new authing connection object to manage the authentication of this client
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// connection and register it with our selection set
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channel.configureBlocking(false);
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conn.init(this, channel, System.currentTimeMillis());
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conn.selkey = register(channel, SelectionKey.OP_READ, conn);
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_handlers.put(conn.selkey, conn);
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synchronized (this) {
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_stats.connects++;
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}
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} catch (IOException ioe) {
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// no need to generate a warning because this happens in the normal course of events
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log.info("Failure accepting new connection: " + ioe);
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// make sure we don't leak a socket if something went awry
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try {
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channel.socket().close();
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} catch (IOException ioe2) {
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log.warning("Failed closing aborted connection: " + ioe2);
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}
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}
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}
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/**
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* Checks for any network events on our set of sockets and passes those events down to their
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* associated {@link NetEventHandler}s for processing.
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*/
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protected void processIncomingEvents (long iterStamp)
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{
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// process those events
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long bytesIn = 0, msgsIn = 0, eventCount = 0;
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for (SelectionKey selkey : _selectorSelector) {
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eventCount++;
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NetEventHandler handler = null;
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try {
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handler = _handlers.get(selkey);
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if (handler == null) {
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log.warning("Received network event for unknown handler",
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"key", selkey, "ops", selkey.readyOps());
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// request that this key be removed from our selection set, which normally
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// happens automatically but for some reason didn't
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selkey.cancel();
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continue;
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}
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// log.info("Got event", "selkey", selkey, "handler", handler);
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int got = handler.handleEvent(iterStamp);
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if (got != 0) {
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bytesIn += got;
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// we know that the handlers only report having read bytes when they have a
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// whole message, so we can count thusly
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msgsIn++;
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}
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} catch (Exception e) {
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log.warning("Error processing network data: " + handler + ".", e);
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// if you freak out here, you go straight in the can
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if (handler != null && handler instanceof Connection) {
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closeConnection((Connection)handler);
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}
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}
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}
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synchronized (this) {
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// update our stats
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_stats.eventCount += eventCount;
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_stats.bytesIn += bytesIn;
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_stats.msgsIn += msgsIn;
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}
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}
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/**
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* Writes all queued overflow and normal messages to their respective sockets. Connections that
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* already have established overflow queues will have their messages appended to their overflow
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* queue instead so that they are delivered in the proper order.
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*/
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protected void sendOutgoingMessages (long iterStamp)
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{
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// first attempt to send any messages waiting on the overflow queues
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if (_oflowqs.size() > 0) {
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// do this on a snapshot as a network failure writing oflow queue messages will result
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// in the queue being removed from _oflowqs via the connectionFailed() code path
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for (OverflowQueue oq : _oflowqs.values().toArray(new OverflowQueue[_oflowqs.size()])) {
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try {
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// try writing the messages in this overflow queue
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if (oq.writeOverflowMessages(iterStamp)) {
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// if they were all written, we can remove it
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_oflowqs.remove(oq.conn);
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}
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} catch (IOException ioe) {
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oq.conn.networkFailure(ioe);
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}
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}
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}
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// then send any new messages
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Tuple<Connection, byte[]> tup;
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while ((tup = _outq.getNonBlocking()) != null) {
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Connection conn = tup.left;
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// if an overflow queue exists for this client, go ahead and slap the message on there
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// because we can't send it until all other messages in their queue have gone out
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OverflowQueue oqueue = _oflowqs.get(conn);
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if (oqueue != null) {
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int size = oqueue.size();
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if ((size > 500) && (size % 50 == 0)) {
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log.warning("Aiya, big overflow queue for " + conn + "", "size", size,
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"bytes", tup.right.length);
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}
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oqueue.add(tup.right);
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continue;
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}
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// otherwise write the message out to the client directly
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writeMessage(conn, tup.right, _oflowHandler);
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}
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}
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/**
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* Writes a message out to a connection, passing the buck to the partial write handler if the
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* entire message could not be written.
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*
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* @return true if the message was fully written, false if it was partially written (in which
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* case the partial message handler will have been invoked).
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*/
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protected boolean writeMessage (Connection conn, byte[] data, PartialWriteHandler pwh)
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{
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// if the connection to which this message is destined is closed, drop the message and move
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// along quietly; this is perfectly legal, a user can logoff whenever they like, even if we
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// still have things to tell them; such is life in a fully asynchronous distributed system
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if (conn.isClosed()) {
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return true;
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}
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// if this is an asynchronous close request, queue the connection up for death
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if (data == ASYNC_CLOSE_REQUEST) {
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closeConnection(conn);
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return true;
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}
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// sanity check the message size
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if (data.length > 1024 * 1024) {
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log.warning("Refusing to write very large message", "conn", conn, "size", data.length);
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return true;
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}
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// expand our output buffer if needed to accomodate this message
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if (data.length > _outbuf.capacity()) {
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// increase the buffer size in large increments
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int ncapacity = Math.max(_outbuf.capacity() << 1, data.length);
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log.info("Expanding output buffer size", "nsize", ncapacity);
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_outbuf = ByteBuffer.allocateDirect(ncapacity);
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}
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boolean fully = true;
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try {
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// log.info("Writing " + data.length + " byte message to " + conn + ".");
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// first copy the data into our "direct" output buffer
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_outbuf.put(data);
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_outbuf.flip();
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// if the connection to which we're writing is not yet ready, the whole message is
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// "leftover", so we pass it to the partial write handler
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SocketChannel sochan = conn.getChannel();
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if (sochan.isConnectionPending()) {
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pwh.handlePartialWrite(conn, _outbuf);
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return false;
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}
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// then write the data to the socket
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int wrote = sochan.write(_outbuf);
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noteWrite(1, wrote);
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// if we didn't write our entire message, deal with the leftover bytes
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if (_outbuf.remaining() > 0) {
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fully = false;
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pwh.handlePartialWrite(conn, _outbuf);
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}
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} catch (NotYetConnectedException nyce) {
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// this should be caught by isConnectionPending() but awesomely it's not
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pwh.handlePartialWrite(conn, _outbuf);
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return false;
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} catch (IOException ioe) {
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conn.networkFailure(ioe); // instruct the connection to deal with its failure
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} finally {
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_outbuf.clear();
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}
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return fully;
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}
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/** Called by {@link #writeMessage} and friends when they write data over the network. */
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protected synchronized void noteWrite (int msgs, int bytes)
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{
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_stats.msgsOut += msgs;
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_stats.bytesOut += bytes;
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}
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/**
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* Posts a fake message to this connection's outgoing message queue that will cause the
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* connection to be closed when this message is reached. This is only used by outgoing
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* connections to ensure that they finish sending their queued outgoing messages before closing
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* their connection. Incoming connections tend only to be closed at the request of the client
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* or in case of delinquincy. In neither circumstance do we need to flush the client's outgoing
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* queue before closing.
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*/
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protected void postAsyncClose (Connection conn)
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{
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_outq.append(Tuple.newTuple(conn, ASYNC_CLOSE_REQUEST));
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}
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/**
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* Called by a connection if it experiences a network failure.
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*/
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protected void connectionFailed (Connection conn, IOException ioe)
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{
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// remove this connection from our mappings (it is automatically removed from the Selector
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// when the socket is closed)
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_handlers.remove(conn.selkey);
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_connections.remove(conn.getConnectionId());
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_oflowqs.remove(conn);
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synchronized (this) {
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_stats.disconnects++;
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}
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}
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/**
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* Called by a connection when it discovers that it's closed.
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*/
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protected void connectionClosed (Connection conn)
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{
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// remove this connection from our mappings (it is automatically removed from the Selector
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// when the socket is closed)
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_handlers.remove(conn.selkey);
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_connections.remove(conn.getConnectionId());
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_oflowqs.remove(conn);
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synchronized (this) {
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_stats.closes++;
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}
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}
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@Override
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protected void handleIterateFailure (Exception e)
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{
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// log the exception
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log.warning("ConnectionManager.iterate() uncaught exception.", e);
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}
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@Override
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protected void didShutdown ()
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{
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// take one last crack at the outgoing message queue
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sendOutgoingMessages(System.currentTimeMillis());
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// report if there's anything left on the outgoing message queue
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if (_outq.size() > 0) {
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log.warning("Connection Manager failed to deliver " + _outq.size() + " message(s).");
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}
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// run our on-exit handler if we have one
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Runnable onExit = _onExit;
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if (onExit != null) {
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log.info("Connection Manager thread exited (running onExit).");
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onExit.run();
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} else {
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log.info("Connection Manager thread exited.");
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}
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}
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/** Used to handle partial writes in {@link ConnectionManager#writeMessage}. */
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protected static interface PartialWriteHandler
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{
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void handlePartialWrite (Connection conn, ByteBuffer buffer);
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}
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/**
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* Used to handle messages for a client whose network buffer has filled up because their
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* outgoing network buffer has filled up. This can happen if the client receives many messages
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* in rapid succession or if they receive very large messages or if they become unresponsive
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* and stop acknowledging network packets sent by the server. We want to accomodate the first
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* to circumstances and recognize the third as quickly as possible so that we can disconnect
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* the client and propagate that information up to the higher levels so that further messages
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* are not queued up for the unresponsive client.
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*/
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protected class OverflowQueue extends ArrayList<byte[]>
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implements PartialWriteHandler
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{
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/** The connection for which we're managing overflow. */
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public Connection conn;
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/**
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* Creates a new overflow queue for the supplied connection and with the supplied initial
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* partial message.
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*/
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public OverflowQueue (Connection conn, ByteBuffer message)
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{
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this.conn = conn;
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// set up our initial _partial buffer
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handlePartialWrite(conn, message);
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}
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/**
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* Called each time through the {@link ConnectionManager#iterate} loop, this attempts to
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* send any remaining partial message and all subsequent messages in the overflow queue.
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*
|
|
* @return true if all messages in this queue were successfully sent, false if there
|
|
* remains data to be sent on the next loop.
|
|
*
|
|
* @throws IOException if an error occurs writing data to the connection or if we have been
|
|
* unable to write any data to the connection for ten seconds.
|
|
*/
|
|
public boolean writeOverflowMessages (long iterStamp)
|
|
throws IOException
|
|
{
|
|
// write any partial message if we have one
|
|
if (_partial != null) {
|
|
// if our outgoing channel is gone or closed, then bail immediately
|
|
SocketChannel sochan = conn.getChannel();
|
|
if (sochan == null || (!sochan.isConnected() && !sochan.isConnectionPending())) {
|
|
throw new IOException("Connection unavailable for overflow write " + sochan);
|
|
}
|
|
if (sochan.isConnectionPending()) {
|
|
return false; // not ready to write to this connection yet
|
|
}
|
|
|
|
// write all we can of our partial buffer
|
|
int wrote = sochan.write(_partial);
|
|
noteWrite(0, wrote);
|
|
|
|
if (_partial.remaining() == 0) {
|
|
_partial = null;
|
|
_partials++;
|
|
} else {
|
|
// log.info("Still going", "conn", conn, "wrote", wrote,
|
|
// "remain", _partial.remaining());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
while (size() > 0) {
|
|
byte[] data = remove(0);
|
|
// if any of these messages are partially written, we have to stop and wait for the
|
|
// next tick
|
|
_msgs++;
|
|
if (!writeMessage(conn, data, this)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// documentation inherited
|
|
public void handlePartialWrite (Connection wconn, ByteBuffer buffer)
|
|
{
|
|
// set up our _partial buffer
|
|
_partial = ByteBuffer.allocateDirect(buffer.remaining());
|
|
_partial.put(buffer);
|
|
_partial.flip();
|
|
}
|
|
|
|
@Override
|
|
public String toString ()
|
|
{
|
|
return "[conn=" + conn + ", partials=" + _partials + ", msgs=" + _msgs + "]";
|
|
}
|
|
|
|
/** The remains of a message that was only partially written on its first attempt. */
|
|
protected ByteBuffer _partial;
|
|
|
|
/** A couple of counters. */
|
|
protected int _msgs, _partials;
|
|
}
|
|
|
|
/** Used to create an overflow queue on the first partial write. */
|
|
protected PartialWriteHandler _oflowHandler = new PartialWriteHandler() {
|
|
public void handlePartialWrite (Connection conn, ByteBuffer msgbuf) {
|
|
// if we couldn't write all the data for this message, we'll need to establish an
|
|
// overflow queue
|
|
_oflowqs.put(conn, new OverflowQueue(conn, msgbuf));
|
|
}
|
|
};
|
|
|
|
protected Selector _selector;
|
|
protected SelectorIterable _selectorSelector;
|
|
|
|
/** Maps selection keys to network event handlers. */
|
|
protected Map<SelectionKey, NetEventHandler> _handlers = Maps.newHashMap();
|
|
|
|
/** Connections mapped by identifier. */
|
|
protected IntMap<Connection> _connections = IntMaps.newHashIntMap();
|
|
|
|
protected Queue<Connection> _deathq = Queue.newQueue();
|
|
protected Queue<SocketChannel> _acceptedq = Queue.newQueue();
|
|
|
|
protected Queue<Tuple<Connection, byte[]>> _outq = Queue.newQueue();
|
|
|
|
protected ByteBuffer _outbuf = ByteBuffer.allocateDirect(64 * 1024);
|
|
|
|
protected Map<Connection, OverflowQueue> _oflowqs = Maps.newHashMap();
|
|
|
|
/** Our current runtime stats. */
|
|
protected ConMgrStats _stats = new ConMgrStats();
|
|
|
|
/** Used to periodically report connection manager activity when in debug mode. */
|
|
protected long _lastDebugStamp;
|
|
|
|
/** A runnable to execute when the connection manager thread exits. */
|
|
protected volatile Runnable _onExit;
|
|
|
|
/** Duration in milliseconds for which we wait for network events before checking our running
|
|
* flag to see if we should still be running. We don't want to loop too tightly, but we need to
|
|
* make sure we don't sit around listening for incoming network events too long when there are
|
|
* outgoing messages in the queue. */
|
|
@Inject(optional=true) @Named("presents.net.selectLoopTime")
|
|
protected int _selectLoopTime = 100;
|
|
|
|
protected final long _idleTime;
|
|
|
|
/** Used to denote asynchronous close requests. */
|
|
protected static final byte[] ASYNC_CLOSE_REQUEST = new byte[0];
|
|
|
|
/** Whether or not debug reporting is activated .*/
|
|
protected static final boolean DEBUG_REPORT = false;
|
|
|
|
/** Report our activity every 30 seconds. */
|
|
protected static final long DEBUG_REPORT_INTERVAL = 30*1000L;
|
|
|
|
/** The number of milliseconds beyond the ping interval that we allow a client's network
|
|
* connection to be idle before we forcibly disconnect them. */
|
|
protected static final long LATENCY_GRACE = 30 * 1000L;
|
|
}
|