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narya/src/java/com/threerings/presents/server/net/NetEventHandler.java
T
Ray Greenwell 79c6427c21 StringBuffer -> StringBuilder.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4191 542714f4-19e9-0310-aa3c-eee0fc999fb1
2006-06-13 22:42:20 +00:00

55 lines
2.1 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.server.net;
/**
* When a network event occurs, the connection manager calls the net event
* handler associated with that channel to process the event. There are
* only a few handlers (and probably only ever will be): the one that
* accepts new connections, the one that deals with a connection while the
* client is authenticating and the one that processes messages from
* authenticated connections.
*
* <p> Utilising this interface prevents us from having to do a bunch of
* inefficient and ugly comparisons; instead we can simply call through an
* interface method to the proper code.
*/
public interface NetEventHandler
{
/**
* Called when a network event has occurred on this handler's source.
*
* @return the number of bytes read from the network as a result of
* handling this event.
*/
public int handleEvent (long when);
/**
* Called to ensure that this channel has not been idle for longer
* than is possible in happily operating circumstances.
*
* @return true if the handler is idle (in which case it will be
* closed shortly), false if it is not.
*/
public boolean checkIdle (long now);
}