0128f6525a
dependencies into both. Moved the legacy statics into CrowdServer so that at least Presents can be pure (we should probably eventually move them into BangServer and PiracyServer and fix everything else). Added some useful manager references to PlaceManager delegate (_omgr, _invmgr) that handle the majority of their service needs. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5170 542714f4-19e9-0310-aa3c-eee0fc999fb1
201 lines
6.4 KiB
Java
201 lines
6.4 KiB
Java
//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.server;
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import java.util.List;
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import com.google.common.collect.Lists;
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import com.google.inject.Inject;
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import com.samskivert.util.Invoker;
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import com.threerings.util.Name;
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import com.threerings.presents.annotation.MainInvoker;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.PermissionPolicy;
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import com.threerings.presents.dobj.DObject;
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import com.threerings.presents.dobj.ObjectAccessException;
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import com.threerings.presents.dobj.RootDObjectManager;
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import static com.threerings.presents.Log.log;
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/**
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* Used to resolve client data when a user starts a session (or when some other entity needs access
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* to a client object). Implementations will want to extend this class and override {@link
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* #resolveClientData}, making the necessary database calls and populating the client object
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* appropriately.
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*/
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public class ClientResolver extends Invoker.Unit
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{
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/**
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* Initiailizes this instance.
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*
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* @param username the username of the user to be resolved.
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*/
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public void init (Name username)
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{
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_username = username;
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}
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/**
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* Adds a resolution listener to this active resolver.
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*/
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public void addResolutionListener (ClientResolutionListener listener)
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{
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_listeners.add(listener);
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}
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/**
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* Creates the {@link ClientObject} derived class that should be created to kick off the
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* resolution process.
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*/
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public ClientObject createClientObject ()
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{
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return new ClientObject();
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}
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/**
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* Creates a permission policy for use by our client.
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*/
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public PermissionPolicy createPermissionPolicy ()
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{
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return new PermissionPolicy();
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}
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/**
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* Called once our client object is registered with the distributed object system.
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*/
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public void objectAvailable (ClientObject object)
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{
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// we've got our object, so shunt ourselves over to the invoker thread to perform database
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// loading
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_clobj = object;
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_invoker.postUnit(this);
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}
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// documentation inherited
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public boolean invoke ()
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{
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try {
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// allow our derived class to do its database loads
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resolveClientData(_clobj);
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} catch (Exception cause) {
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// keep this around until we're back on the dobj thread
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_failure = cause;
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}
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return true;
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}
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// documentation inherited
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public void handleResult ()
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{
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// if we haven't failed, finish resolution on the dobj thread
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if (_failure == null) {
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try {
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finishResolution(_clobj);
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} catch (Exception e) {
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_failure = e;
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}
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}
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// if we still haven't failed, then we're good to go
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if (_failure == null) {
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// and let the listeners in on the secret as well
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for (int ii = 0, ll = _listeners.size(); ii < ll; ii++) {
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ClientResolutionListener crl = _listeners.get(ii);
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try {
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// add a reference for each listener
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_clobj.reference();
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crl.clientResolved(_username, _clobj);
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} catch (Exception e) {
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log.warning("Client resolution listener choked in clientResolved() " + crl, e);
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}
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}
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} else {
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// destroy the dangling user object
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_omgr.destroyObject(_clobj.getOid());
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// let our listener know that we're hosed
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reportFailure(_failure);
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}
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}
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// documentation inherited
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public String toString ()
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{
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return "ClientResolver:" + _username;
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}
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/**
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* This method is called on the invoker thread which means that it can do things like blocking
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* database requests and generally whatever is necessary to load up all the client data that is
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* desired by the implentation system. Any exceptions that are thrown will be caught and
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* reported as a failure to the client resolution listener.
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*/
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protected void resolveClientData (ClientObject clobj)
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throws Exception
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{
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// nothing to do by default
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}
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/**
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* This method is called on the dobj thread after resolveClientData returns normally, it should
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* finish populating the client object with any data that is NOT loaded from a database.
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*/
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protected void finishResolution (ClientObject clobj)
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{
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// nothing to do by default
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}
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/**
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* Reports failure to our resolution listeners.
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*/
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protected void reportFailure (Exception cause)
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{
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for (int ii = 0, ll = _listeners.size(); ii < ll; ii++) {
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ClientResolutionListener crl = _listeners.get(ii);
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try {
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crl.resolutionFailed(_username, cause);
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} catch (Exception e) {
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log.warning("Client resolution listener choked in resolutionFailed() [crl=" + crl +
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", username=" + _username + ", cause=" + cause + "].", e);
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}
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}
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}
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/** The name of the user whose client object is being resolved. */
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protected Name _username;
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/** The entities to notify of success or failure. */
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protected List<ClientResolutionListener> _listeners = Lists.newArrayList();
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/** The resolving client object. */
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protected ClientObject _clobj;
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/** A place to keep an exception around for a moment. */
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protected Exception _failure;
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@Inject @MainInvoker Invoker _invoker;
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@Inject RootDObjectManager _omgr;
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}
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