// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import java.util.logging.Level; import com.samskivert.io.PersistenceException; import com.samskivert.util.Invoker; import com.threerings.presents.data.AuthCodes; import com.threerings.presents.net.AuthRequest; import com.threerings.presents.net.AuthResponse; import com.threerings.presents.net.AuthResponseData; import com.threerings.presents.server.net.AuthingConnection; import com.threerings.presents.server.net.ConnectionManager; import static com.threerings.presents.Log.log; /** * The authenticator is a pluggable component of the authentication framework. The base class * handles the basic mechanics of authentication and a system would extend the base authenticator * and add code that does the actual client authentication. */ public abstract class Authenticator { /** * Called by the connection manager to give us a reference to it for reporting authenticated * connections. */ public void setConnectionManager (ConnectionManager conmgr) { _conmgr = conmgr; } /** * Called by the connection management code when an authenticating connection has received its * authentication request from the client. */ public void authenticateConnection (final AuthingConnection conn) { final AuthRequest req = conn.getAuthRequest(); final AuthResponseData rdata = createResponseData(); final AuthResponse rsp = new AuthResponse(rdata); getInvoker().postUnit(new Invoker.Unit("auth:" + req.getCredentials()) { public boolean invoke() { try { processAuthentication(conn, rsp); } catch (Exception e) { // Persistence or Runtime log.log(Level.WARNING, "Error authenticating user [areq=" + req + "].", e); rdata.code = AuthCodes.SERVER_ERROR; } return true; } public void handleResult () { // stuff a reference to the auth response into the connection so that we have // access to it later in the authentication process conn.setAuthResponse(rsp); // send the response back to the client conn.postMessage(rsp); // if the authentication request was granted, let the connection manager know that // we just authed if (AuthResponseData.SUCCESS.equals(rdata.code)) { _conmgr.connectionDidAuthenticate(conn); } } }); } /** * Return the invoker on which to process the authentication. The default implementation * returns PresentsServer.invoker. */ protected Invoker getInvoker () { return PresentsServer.invoker; } /** * Create a new AuthResponseData instance to use for authenticating a connection. */ protected AuthResponseData createResponseData () { return new AuthResponseData(); } /** * Process the authentication for the specified connection. The method may return after it has * stuffed a valid response code in rsp.getData().code. * * @param conn The client connection. * @param rsp The response to the client, which will already contain an AuthResponseData * created by {@link #createResponseData}. */ protected abstract void processAuthentication (AuthingConnection conn, AuthResponse rsp) throws PersistenceException; /** The connection manager with which we're working. */ protected ConnectionManager _conmgr; }