// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server.net; import java.io.IOException; import java.nio.channels.SelectionKey; import java.nio.channels.SocketChannel; import com.threerings.presents.net.UpstreamMessage; /** * A running connection object represents a fully operational client * connection to the server. */ public class RunningConnection extends Connection { /** * Constructs a new running connection object to manage the supplied * client socket. */ public RunningConnection (ConnectionManager cmgr, SelectionKey selkey, SocketChannel channel, long createStamp) throws IOException { super(cmgr, selkey, channel, createStamp); } /** * Called when a new message has arrived from the client. */ public void handleMessage (UpstreamMessage msg) { } @Override public String toString () { return "[mode=RUNNING, id=" + (hashCode() % 1000) + ", addr=" + getInetAddress() + "]"; } }