// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.dobj; import com.samskivert.util.StringUtil; /** * A message event is used to dispatch a message to all subscribers of a distributed object without * actually changing any of the fields of the object. A message has a name, by which different * subscribers of the same object can distinguish their different messages, and an array of * arguments by which any contents of the message can be delivered. * * @see DObjectManager#postEvent */ public class MessageEvent extends NamedEvent { /** * Constructs a new message event on the specified target object with the supplied name and * arguments. * * @param targetOid the object id of the object whose attribute has changed. * @param name the name of the message event. * @param args the arguments for this message. This array should contain only values of valid * distributed object types. */ public MessageEvent (int targetOid, String name, Object[] args) { super(targetOid, name); _args = args; } /** * Returns the arguments to this message. */ public Object[] getArgs () { return _args; } /** * Replaces the arguments associated with this message event. Note: this should only * be called on events that have not yet been dispatched into the distributed object system. */ public void setArgs (Object[] args) { _args = args; } @Override public boolean applyToObject (DObject target) throws ObjectAccessException { // nothing to do here return true; } @Override protected void notifyListener (Object listener) { if (listener instanceof MessageListener) { ((MessageListener)listener).messageReceived(this); } } @Override protected void toString (StringBuilder buf) { buf.append("MSG:"); super.toString(buf); buf.append(", args=").append(StringUtil.toString(_args)); } protected Object[] _args; }