//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.server.net;
import java.net.InetSocketAddress;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.DatagramChannel;
import java.nio.channels.NotYetConnectedException;
import java.nio.channels.SelectableChannel;
import java.nio.channels.SelectionKey;
import java.nio.channels.Selector;
import java.nio.channels.ServerSocketChannel;
import java.nio.channels.SocketChannel;
import java.nio.channels.spi.SelectorProvider;
import com.google.common.base.Preconditions;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import com.samskivert.util.IntMap;
import com.samskivert.util.IntMaps;
import com.samskivert.util.Invoker;
import com.samskivert.util.Lifecycle;
import com.samskivert.util.LoopingThread;
import com.samskivert.util.Queue;
import com.samskivert.util.ResultListener;
import com.samskivert.util.StringUtil;
import com.samskivert.util.Tuple;
import com.threerings.io.ByteBufferInputStream;
import com.threerings.io.FramingOutputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.UnreliableObjectInputStream;
import com.threerings.io.UnreliableObjectOutputStream;
import com.threerings.presents.annotation.AuthInvoker;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.ConMgrStats;
import com.threerings.presents.net.Message;
import com.threerings.presents.net.PongResponse;
import com.threerings.presents.net.Transport;
import com.threerings.presents.server.Authenticator;
import com.threerings.presents.server.ChainedAuthenticator;
import com.threerings.presents.server.ClientManager;
import com.threerings.presents.server.DummyAuthenticator;
import com.threerings.presents.server.PresentsDObjectMgr;
import com.threerings.presents.server.PresentsServer;
import com.threerings.presents.server.ReportManager;
import com.threerings.presents.util.DatagramSequencer;
import static com.threerings.presents.Log.log;
/**
* The connection manager manages the socket on which connections are received. It creates
* connection objects to manage each individual connection, but those connection objects interact
* closely with the connection manager because network I/O is done via a poll()-like mechanism
* rather than via threads.
*/
@Singleton
public class ConnectionManager extends LoopingThread
implements Lifecycle.ShutdownComponent, ReportManager.Reporter
{
/**
* Creates a connection manager instance. Don't call this, Guice will do it for you.
*/
@Inject public ConnectionManager (Lifecycle cycle, ReportManager repmgr)
{
super("ConnectionManager");
cycle.addComponent(this);
repmgr.registerReporter(this);
}
/**
* Configures the connection manager with the hostname and ports on which it will listen for
* socket connections and datagram packets. This must be called before the connection manager
* is started (via {@via #start}) as the sockets will be bound at that time.
*
* @param bindHostname the port to which to bind our sockets or null to bind to all interfaces.
* @param ports the ports on which to listen for TCP connection.
* @param datagramPorts the ports on which to listen for datagram packets.
*/
public void init (String bindHostname, int[] ports, int[] datagramPorts)
throws IOException
{
Preconditions.checkArgument(ports != null, "Ports must be non-null.");
Preconditions.checkArgument(datagramPorts != null, "Datagram ports must be non-null. " +
"Pass a zero-length array to bind no datagram ports.");
Preconditions.checkState(!super.isRunning(), "Must initialize before starting.");
_bindHostname = bindHostname;
_ports = ports;
_datagramPorts = datagramPorts;
_selector = SelectorProvider.provider().openSelector();
// create our stats record
_stats = new ConMgrStats();
_lastStats = new ConMgrStats();
}
/**
* Adds an authenticator to the authentication chain. This authenticator will be offered a
* chance to authenticate incoming connections before falling back to the main authenticator.
*/
public void addChainedAuthenticator (ChainedAuthenticator author)
{
_authors.add(author);
}
/**
* Instructs us to execute the specified runnable when the connection manager thread exits.
* Note: this will be executed on the connection manager thread, so don't do anything
* dangerous. Only one action may be specified and it may be cleared by calling this method
* with null.
*/
public void setShutdownAction (Runnable onExit)
{
_onExit = onExit;
}
/**
* Returns our current runtime statistics. Note: don't call this method too
* frequently as it is synchronized and will contend with the network I/O thread.
*/
public synchronized ConMgrStats getStats ()
{
// fill in our snapshot values
_stats.connectionCount = _connections.size();
_stats.handlerCount = _handlers.size();
_stats.authQueueSize = _authq.size();
_stats.deathQueueSize = _deathq.size();
_stats.outQueueSize = _outq.size();
if (_oflowqs.size() > 0) {
_stats.overQueueSize = 0;
for (OverflowQueue oq : _oflowqs.values()) {
_stats.overQueueSize += oq.size();
}
}
return (ConMgrStats)_stats.clone();
}
/**
* Opens an outgoing connection to the supplied address. The connection will be opened in a
* non-blocking manner and added to the connection manager's select set. Messages posted to the
* connection prior to it being actually connected to its destination will remain in the queue.
* If the connection fails those messages will be dropped.
*
* @param conn the connection to be initialized and opened. Callers may want to provide a
* {@link Connection} derived class so that they may intercept calldown methods.
* @param hostname the hostname of the server to which to connect.
* @param port the port on which to connect to the server.
*
* @exception IOException thrown if an error occurs creating our socket. Everything else
* happens asynchronously. If the connection attempt fails, the Connection will be notified via
* {@link Connection#networkFailure}.
*/
public void openOutgoingConnection (Connection conn, String hostname, int port)
throws IOException
{
// create a socket channel to use for this connection, initialize it and queue it up to
// have the non-blocking connect process started
SocketChannel sockchan = SocketChannel.open();
sockchan.configureBlocking(false);
conn.init(this, sockchan, System.currentTimeMillis());
_connectq.append(Tuple.newTuple(conn, new InetSocketAddress(hostname, port)));
}
/**
* Queues a connection up to be closed on the conmgr thread.
*/
public void closeConnection (Connection conn)
{
_deathq.append(conn);
}
// from interface ReportManager.Reporter
public void appendReport (StringBuilder report, long now, long sinceLast, boolean reset)
{
ConMgrStats stats = getStats();
long eventCount = stats.eventCount - _lastStats.eventCount;
int connects = stats.connects - _lastStats.connects;
int disconnects = stats.disconnects - _lastStats.disconnects;
int closes = stats.closes - _lastStats.closes;
long bytesIn = stats.bytesIn - _lastStats.bytesIn;
long bytesOut = stats.bytesOut - _lastStats.bytesOut;
long msgsIn = stats.msgsIn - _lastStats.msgsIn;
long msgsOut = stats.msgsOut - _lastStats.msgsOut;
if (reset) {
_lastStats = stats;
}
// make sure we don't div0 if this method somehow gets called twice in
// the same millisecond
sinceLast = Math.max(sinceLast, 1L);
report.append("* presents.net.ConnectionManager:\n");
report.append("- Network connections: ");
report.append(stats.connectionCount).append(" connections, ");
report.append(stats.handlerCount).append(" handlers\n");
report.append("- Network activity: ");
report.append(eventCount).append(" events, ");
report.append(connects).append(" connects, ");
report.append(disconnects).append(" disconnects, ");
report.append(closes).append(" closes\n");
report.append("- Network input: ");
report.append(bytesIn).append(" bytes, ");
report.append(msgsIn).append(" msgs, ");
report.append(msgsIn*1000/sinceLast).append(" mps, ");
long avgIn = (msgsIn == 0) ? 0 : (bytesIn/msgsIn);
report.append(avgIn).append(" avg size, ");
report.append(bytesIn*1000/sinceLast).append(" bps\n");
report.append("- Network output: ");
report.append(bytesOut).append(" bytes, ");
report.append(msgsOut).append(" msgs, ");
report.append(msgsOut*1000/sinceLast).append(" mps, ");
long avgOut = (msgsOut == 0) ? 0 : (bytesOut/msgsOut);
report.append(avgOut).append(" avg size, ");
report.append(bytesOut*1000/sinceLast).append(" bps\n");
}
@Override // from LoopingThread
public boolean isRunning ()
{
// Prevent exiting our thread until the object manager is done.
return super.isRunning() || _omgr.isRunning();
}
/**
* Performs the authentication process on the specified connection. This is called by {@link
* AuthingConnection} itself once it receives its auth request.
*/
protected void authenticateConnection (AuthingConnection conn)
{
Authenticator author = _author;
for (ChainedAuthenticator cauthor : _authors) {
if (cauthor.shouldHandleConnection(conn)) {
author = cauthor;
break;
}
}
author.authenticateConnection(_authInvoker, conn, new ResultListener() {
public void requestCompleted (AuthingConnection conn) {
_authq.append(conn);
}
public void requestFailed (Exception cause) {
// this never happens
}
});
}
/**
* Creates a datagram sequencer for use by a {@link Connection}.
*/
protected DatagramSequencer createDatagramSequencer ()
{
return new DatagramSequencer(
new UnreliableObjectInputStream(new ByteBufferInputStream(_databuf)),
new UnreliableObjectOutputStream(_flattener));
}
/**
* Starts the connection process for an outgoing connection. This is called as part of the
* conmgr tick for any pending outgoing connections.
*/
protected void startOutgoingConnection (final Connection conn, InetSocketAddress addr)
{
final SocketChannel sockchan = conn.getChannel();
try {
// register our channel with the selector (if this fails, we abandon ship immediately)
conn.selkey = sockchan.register(_selector, SelectionKey.OP_CONNECT);
// start our connection process (now if we fail we need to clean things up)
NetEventHandler handler;
if (sockchan.connect(addr)) {
// it is possible even for a non-blocking socket to connect immediately, in which
// case we stick the connection in as its event handler immediately
handler = conn;
} else {
// otherwise we wire up a special event handler that will wait for our socket to
// finish the connection process and then wire things up fully
handler = new NetEventHandler() {
public int handleEvent (long when) {
try {
if (sockchan.finishConnect()) {
// great, we're ready to roll, wire up the connection
conn.selkey = sockchan.register(_selector, SelectionKey.OP_READ);
_handlers.put(conn.selkey, conn);
log.info("Outgoing connection ready", "conn", conn);
}
} catch (IOException ioe) {
handleError(ioe);
}
return 0;
}
public boolean checkIdle (long now) {
return conn.checkIdle(now);
}
public void becameIdle () {
handleError(new IOException("Pending connection became idle."));
}
protected void handleError (IOException ioe) {
_handlers.remove(conn.selkey);
_oflowqs.remove(conn);
conn.connectFailure(ioe);
}
};
}
_handlers.put(conn.selkey, handler);
} catch (IOException ioe) {
log.warning("Failed to initiate connection for " + sockchan + ".", ioe);
conn.connectFailure(ioe); // nothing else to clean up
}
}
@Override
protected void willStart ()
{
int successes = 0;
for (int port : _ports) {
try {
// create a listening socket and add it to the select set
_ssocket = ServerSocketChannel.open();
_ssocket.configureBlocking(false);
InetSocketAddress isa = getAddress(port);
_ssocket.socket().bind(isa);
registerChannel(_ssocket);
successes++;
log.info("Server listening on " + isa + ".");
} catch (IOException ioe) {
log.warning("Failure listening to socket", "hostname", _bindHostname,
"port", port, ioe);
}
}
// NOTE: this is not currently working; it works but for whatever inscrutable reason the
// inherited channel claims to be readable immediately every time through the select() loop
// which causes the server to consume 100% of the CPU repeatedly ignoring the inherited
// channel (except when an actual connection comes in in which case it does the right
// thing)
// // now look to see if we were passed a socket inetd style by a
// // privileged parent process
// try {
// Channel inherited = System.inheritedChannel();
// if (inherited instanceof ServerSocketChannel) {
// _ssocket = (ServerSocketChannel)inherited;
// _ssocket.configureBlocking(false);
// registerChannel(_ssocket);
// successes++;
// log.info("Server listening on " +
// _ssocket.socket().getInetAddress() + ":" +
// _ssocket.socket().getLocalPort() + ".");
// } else if (inherited != null) {
// log.warning("Inherited non-server-socket channel " + inherited + ".");
// }
// } catch (IOException ioe) {
// log.warning("Failed to check for inherited channel.");
// }
// if we failed to listen on at least one port, give up the ghost
if (successes == 0) {
log.warning("ConnectionManager failed to bind to any ports. Shutting down.");
_server.queueShutdown();
return;
}
// open up the datagram ports as well
for (int port : _datagramPorts) {
try {
// create a channel and add it to the select set
_datagramChannel = DatagramChannel.open();
_datagramChannel.configureBlocking(false);
InetSocketAddress isa = getAddress(port);
_datagramChannel.socket().bind(isa);
registerChannel(_datagramChannel);
log.info("Server accepting datagrams on " + isa + ".");
} catch (IOException ioe) {
log.warning("Failure opening datagram channel", "hostname", _bindHostname,
"port", port, ioe);
}
}
}
/** Helper function for creating proper bindable socket addresses. */
protected InetSocketAddress getAddress (int port)
{
return StringUtil.isBlank(_bindHostname) ?
new InetSocketAddress(port) : new InetSocketAddress(_datagramHostname, port);
}
/** Helper function for {@link #willStart}. */
protected void registerChannel (final ServerSocketChannel listener)
throws IOException
{
// register this listening socket and map its select key to a net event handler that will
// accept new connections
SelectionKey sk = listener.register(_selector, SelectionKey.OP_ACCEPT);
_handlers.put(sk, new NetEventHandler() {
public int handleEvent (long when) {
acceptConnection(listener);
// there's no easy way to measure bytes read when accepting a connection, so we
// claim nothing
return 0;
}
public boolean checkIdle (long now) {
return false; // we're never idle
}
public void becameIdle () {
// we're never idle
}
});
}
/** Helper function for {@link #willStart}. */
protected void registerChannel (final DatagramChannel listener)
throws IOException
{
SelectionKey sk = listener.register(_selector, SelectionKey.OP_READ);
_handlers.put(sk, new NetEventHandler() {
public int handleEvent (long when) {
return readDatagram(listener, when);
}
public boolean checkIdle (long now) {
return false; // we're never idle
}
public void becameIdle () {
// we're never idle
}
});
}
/**
* Performs the select loop. This is the body of the conmgr thread.
*/
@Override
protected void iterate ()
{
final long iterStamp = System.currentTimeMillis();
// note whether or not we're generating a debug report
boolean generateDebugReport = (iterStamp - _lastDebugStamp > DEBUG_REPORT_INTERVAL);
if (DEBUG_REPORT && generateDebugReport) {
_lastDebugStamp = iterStamp;
}
// close any connections that have been queued up to die
Connection dconn;
while ((dconn = _deathq.getNonBlocking()) != null) {
// it's possible that we caught an EOF trying to read from this connection even after
// it was queued up for death, so let's avoid trying to close it twice
if (!dconn.isClosed()) {
dconn.close();
}
}
// close connections that have had no network traffic for too long
for (NetEventHandler handler : _handlers.values()) {
if (handler.checkIdle(iterStamp)) {
// this will queue the connection for closure on our next tick
handler.becameIdle();
}
}
// send any messages that are waiting on the outgoing overflow and message queues
sendOutgoingMessages(iterStamp);
// we may be in the middle of shutting down (in which case super.isRunning() is false but
// isRunning() is true); this is because we stick around until the dobject manager is
// totally done so that we can send shutdown-related events out to our clients; during
// those last moments we don't want to accept new connections or read any incoming messages
if (super.isRunning()) {
// start up any outgoing connections that need to be connected
Tuple pconn;
while ((pconn = _connectq.getNonBlocking()) != null) {
startOutgoingConnection(pconn.left, pconn.right);
}
// check for connections that have completed authentication
processAuthedConnections(iterStamp);
// listen for and process incoming network events
processIncomingEvents(iterStamp);
}
if (DEBUG_REPORT && generateDebugReport) {
log.info("CONMGR status " + getStats());
}
}
/**
* Converts connections that have completed the authentication process into full running
* connections and notifies the client manager that new connections have been established.
*/
protected void processAuthedConnections (long iterStamp)
{
AuthingConnection conn;
while ((conn = _authq.getNonBlocking()) != null) {
try {
// construct a new running connection to handle this connections network traffic
// from here on out
Connection rconn = new Connection();
rconn.init(this, conn.getChannel(), iterStamp);
rconn.selkey = conn.selkey;
// we need to keep using the same object input and output streams from the
// beginning of the session because they have context that needs to be preserved
rconn.inheritStreams(conn);
// replace the mapping in the handlers table from the old conn with the new one
_handlers.put(rconn.selkey, rconn);
// add a mapping for the connection id and set the datagram secret
_connections.put(rconn.getConnectionId(), rconn);
rconn.setDatagramSecret(conn.getAuthRequest().getCredentials().getDatagramSecret());
// transfer any overflow queue for that connection
OverflowQueue oflowHandler = _oflowqs.remove(conn);
if (oflowHandler != null) {
_oflowqs.put(rconn, oflowHandler);
}
// and let the client manager know about our new connection
_clmgr.connectionEstablished(rconn, conn.getAuthName(), conn.getAuthRequest(),
conn.getAuthResponse());
} catch (IOException ioe) {
log.warning("Failure upgrading authing connection to running.", ioe);
}
}
}
/**
* Checks for any network events on our set of sockets and passes those events down to their
* associated {@link NetEventHandler}s for processing.
*/
protected void processIncomingEvents (long iterStamp)
{
Set ready = null;
int eventCount;
try {
// log.debug("Selecting from " + _selector.keys() + " (" + SELECT_LOOP_TIME + ").");
// check for incoming network events
eventCount = _selector.select(SELECT_LOOP_TIME);
ready = _selector.selectedKeys();
if (eventCount == 0) {
if (ready.size() == 0) {
return;
} else {
log.warning("select() returned no selected sockets, but there are " +
ready.size() + " in the ready set.");
}
}
} catch (IOException ioe) {
if ("Invalid argument".equals(ioe.getMessage())) {
log.warning("Failure select()ing.", ioe); // no stack trace needed
} else {
log.warning("Failure select()ing", "ioe", ioe);
}
return;
} catch (RuntimeException re) {
// this block of code deals with a bug in the _selector that we observed on 2005-05-02,
// instead of looping indefinitely after things go pear-shaped, shut us down in an
// orderly fashion
log.warning("Failure select()ing.", re);
if (_runtimeExceptionCount++ >= 20) {
log.warning("Too many errors, bailing.");
shutdown();
}
return;
}
// clear the runtime error count
_runtimeExceptionCount = 0;
// process those events
long bytesIn = 0, msgsIn = 0;
for (SelectionKey selkey : ready) {
NetEventHandler handler = null;
try {
handler = _handlers.get(selkey);
if (handler == null) {
log.warning("Received network event for unknown handler",
"key", selkey, "ops", selkey.readyOps());
// request that this key be removed from our selection set, which normally
// happens automatically but for some reason didn't
selkey.cancel();
continue;
}
// log.info("Got event", "selkey", selkey, "handler", handler);
int got = handler.handleEvent(iterStamp);
if (got != 0) {
bytesIn += got;
// we know that the handlers only report having read bytes when they have a
// whole message, so we can count thusly
msgsIn++;
}
} catch (Exception e) {
log.warning("Error processing network data: " + handler + ".", e);
// if you freak out here, you go straight in the can
if (handler != null && handler instanceof Connection) {
closeConnection((Connection)handler);
}
}
}
// update our stats
synchronized (this) {
_stats.eventCount += eventCount;
_stats.bytesIn += bytesIn;
_stats.msgsIn += msgsIn;
}
ready.clear();
}
/**
* Writes all queued overflow and normal messages to their respective sockets. Connections that
* already have established overflow queues will have their messages appended to their overflow
* queue instead so that they are delivered in the proper order.
*/
protected void sendOutgoingMessages (long iterStamp)
{
// first attempt to send any messages waiting on the overflow queues
if (_oflowqs.size() > 0) {
// do this on a snapshot as a network failure writing oflow queue messages will result
// in the queue being removed from _oflowqs via the connectionFailed() code path
for (OverflowQueue oq : _oflowqs.values().toArray(new OverflowQueue[_oflowqs.size()])) {
try {
// try writing the messages in this overflow queue
if (oq.writeOverflowMessages(iterStamp)) {
// if they were all written, we can remove it
_oflowqs.remove(oq.conn);
}
} catch (IOException ioe) {
oq.conn.networkFailure(ioe);
}
}
}
// then send any new messages
Tuple tup;
while ((tup = _outq.getNonBlocking()) != null) {
Connection conn = tup.left;
// if an overflow queue exists for this client, go ahead and slap the message on there
// because we can't send it until all other messages in their queue have gone out
OverflowQueue oqueue = _oflowqs.get(conn);
if (oqueue != null) {
int size = oqueue.size();
if ((size > 500) && (size % 50 == 0)) {
log.warning("Aiya, big overflow queue for " + conn + "", "size", size,
"bytes", tup.right.length);
}
oqueue.add(tup.right);
continue;
}
// otherwise write the message out to the client directly
writeMessage(conn, tup.right, _oflowHandler);
}
// send any datagrams
while ((tup = _dataq.getNonBlocking()) != null) {
writeDatagram(tup.left, tup.right);
}
}
/**
* Writes a message out to a connection, passing the buck to the partial write handler if the
* entire message could not be written.
*
* @return true if the message was fully written, false if it was partially written (in which
* case the partial message handler will have been invoked).
*/
protected boolean writeMessage (Connection conn, byte[] data, PartialWriteHandler pwh)
{
// if the connection to which this message is destined is closed, drop the message and move
// along quietly; this is perfectly legal, a user can logoff whenever they like, even if we
// still have things to tell them; such is life in a fully asynchronous distributed system
if (conn.isClosed()) {
return true;
}
// if this is an asynchronous close request, queue the connection up for death
if (data == ASYNC_CLOSE_REQUEST) {
closeConnection(conn);
return true;
}
// sanity check the message size
if (data.length > 1024 * 1024) {
log.warning("Refusing to write very large message", "conn", conn, "size", data.length);
return true;
}
// expand our output buffer if needed to accomodate this message
if (data.length > _outbuf.capacity()) {
// increase the buffer size in large increments
int ncapacity = Math.max(_outbuf.capacity() << 1, data.length);
log.info("Expanding output buffer size", "nsize", ncapacity);
_outbuf = ByteBuffer.allocateDirect(ncapacity);
}
boolean fully = true;
try {
// log.info("Writing " + data.length + " byte message to " + conn + ".");
// first copy the data into our "direct" output buffer
_outbuf.put(data);
_outbuf.flip();
// if the connection to which we're writing is not yet ready, the whole message is
// "leftover", so we pass it to the partial write handler
SocketChannel sochan = conn.getChannel();
if (sochan.isConnectionPending()) {
pwh.handlePartialWrite(conn, _outbuf);
return false;
}
// then write the data to the socket
int wrote = sochan.write(_outbuf);
noteWrite(1, wrote);
// if we didn't write our entire message, deal with the leftover bytes
if (_outbuf.remaining() > 0) {
fully = false;
pwh.handlePartialWrite(conn, _outbuf);
}
} catch (NotYetConnectedException nyce) {
// this should be caught by isConnectionPending() but awesomely it's not
pwh.handlePartialWrite(conn, _outbuf);
return false;
} catch (IOException ioe) {
conn.networkFailure(ioe); // instruct the connection to deal with its failure
} finally {
_outbuf.clear();
}
return fully;
}
/**
* Sends a datagram to the specified connection.
*
* @return true if the datagram was sent, false if we failed to send for any reason.
*/
protected boolean writeDatagram (Connection conn, byte[] data)
{
InetSocketAddress target = conn.getDatagramAddress();
if (target == null) {
log.warning("No address to send datagram", "conn", conn);
return false;
}
_databuf.clear();
_databuf.put(data).flip();
try {
return _datagramChannel.send(_databuf, target) > 0;
} catch (IOException ioe) {
log.warning("Failed to send datagram.", ioe);
return false;
}
}
/** Called by {@link #writeMessage} and friends when they write data over the network. */
protected final synchronized void noteWrite (int msgs, int bytes)
{
_stats.msgsOut += msgs;
_stats.bytesOut += bytes;
}
/**
* Called by our net event handler when a new connection is ready to be accepted on our
* listening socket.
*/
protected void acceptConnection (ServerSocketChannel listener)
{
SocketChannel channel = null;
try {
channel = listener.accept();
if (channel == null) {
// in theory this shouldn't happen because we got an ACCEPT_READY event...
log.info("Psych! Got ACCEPT_READY, but no connection.");
return;
}
// log.debug("Accepted connection " + channel + ".");
// create a new authing connection object to manage the authentication of this client
// connection and register it with our selection set
SelectableChannel selchan = channel;
selchan.configureBlocking(false);
AuthingConnection aconn = new AuthingConnection();
aconn.selkey = selchan.register(_selector, SelectionKey.OP_READ);
aconn.init(this, channel, System.currentTimeMillis());
_handlers.put(aconn.selkey, aconn);
synchronized (this) {
_stats.connects++;
}
return;
} catch (IOException ioe) {
// no need to generate a warning because this happens in the normal course of events
log.info("Failure accepting new connection: " + ioe);
}
// make sure we don't leak a socket if something went awry
if (channel != null) {
try {
channel.socket().close();
} catch (IOException ioe) {
log.warning("Failed closing aborted connection: " + ioe);
}
}
}
/**
* Called by our net event handler when a datagram is ready to be read from the channel.
*
* @return the size of the datagram.
*/
protected int readDatagram (DatagramChannel listener, long when)
{
InetSocketAddress source;
_databuf.clear();
try {
source = (InetSocketAddress)listener.receive(_databuf);
} catch (IOException ioe) {
log.warning("Failure receiving datagram.", ioe);
return 0;
}
// make sure we actually read a packet
if (source == null) {
log.info("Psych! Got READ_READY, but no datagram.");
return 0;
}
// flip the buffer and record the size (which must be at least 14 to contain the connection
// id, authentication hash, and a class reference)
int size = _databuf.flip().remaining();
if (size < 14) {
log.warning("Received undersized datagram", "source", source, "size", size);
return 0;
}
// the first four bytes are the connection id
int connectionId = _databuf.getInt();
Connection conn = _connections.get(connectionId);
if (conn != null) {
conn.handleDatagram(source, _databuf, when);
} else {
log.warning("Received datagram for unknown connection", "id", connectionId,
"source", source);
}
// return the size of the datagram
return size;
}
/**
* Called by a connection when it has a downstream message that needs to be delivered.
* Note: this method is called as a result of a call to {@link Connection#postMessage}
* which happens when forwarding an event to a client and at the completion of authentication,
* both of which must happen only on the distributed object thread.
*/
protected void postMessage (Connection conn, Message msg)
{
if (!isRunning()) {
log.warning("Posting message to inactive connection manager",
"msg", msg, new Exception());
}
// sanity check
if (conn == null || msg == null) {
log.warning("postMessage() bogosity", "conn", conn, "msg", msg, new Exception());
return;
}
// more sanity check; messages must only be posted from the dobjmgr thread
if (!_omgr.isDispatchThread()) {
log.warning("Message posted on non-distributed object thread", "conn", conn,
"msg", msg, "thread", Thread.currentThread(), new Exception());
// let it through though as we don't want to break things unnecessarily
}
try {
// send it as a datagram if hinted and possible (pongs must be sent as part of the
// negotation process)
if (!msg.getTransport().isReliable() &&
(conn.getTransmitDatagrams() || msg instanceof PongResponse) &&
postDatagram(conn, msg)) {
return;
}
// note the actual transport
msg.noteActualTransport(Transport.RELIABLE_ORDERED);
_framer.resetFrame();
// flatten this message using the connection's output stream
ObjectOutputStream oout = conn.getObjectOutputStream(_framer);
oout.writeObject(msg);
oout.flush();
// now extract that data into a byte array
ByteBuffer buffer = _framer.frameAndReturnBuffer();
byte[] data = new byte[buffer.limit()];
buffer.get(data);
// log.info("Flattened " + msg + " into " + data.length + " bytes.");
// and slap both on the queue
_outq.append(Tuple.newTuple(conn, data));
} catch (Exception e) {
log.warning("Failure flattening message", "conn", conn, "msg", msg, e);
}
}
/**
* Helper function for {@link #postMessage}; handles posting the message as a datagram.
*
* @return true if the datagram was successfully posted, false if it was too big.
*/
protected boolean postDatagram (Connection conn, Message msg)
throws Exception
{
_flattener.reset();
// flatten the message using the connection's sequencer
DatagramSequencer sequencer = conn.getDatagramSequencer();
sequencer.writeDatagram(msg);
// if the message is too big, we must fall back to sending it through the stream channel
if (_flattener.size() > Client.MAX_DATAGRAM_SIZE) {
return false;
}
// note the actual transport
msg.noteActualTransport(Transport.UNRELIABLE_UNORDERED);
// extract as a byte array
byte[] data = _flattener.toByteArray();
// slap it on the queue
_dataq.append(Tuple.newTuple(conn, data));
return true;
}
/**
* Posts a fake message to this connection's outgoing message queue that will cause the
* connection to be closed when this message is reached. This is only used by outgoing
* connections to ensure that they finish sending their queued outgoing messages before closing
* their connection. Incoming connections tend only to be closed at the request of the client
* or in case of delinquincy. In neither circumstance do we need to flush the client's outgoing
* queue before closing.
*/
protected void postAsyncClose (Connection conn)
{
_outq.append(Tuple.newTuple(conn, ASYNC_CLOSE_REQUEST));
}
/**
* Called by a connection if it experiences a network failure.
*/
protected void connectionFailed (Connection conn, IOException ioe)
{
// remove this connection from our mappings (it is automatically removed from the Selector
// when the socket is closed)
_handlers.remove(conn.selkey);
_connections.remove(conn.getConnectionId());
_oflowqs.remove(conn);
synchronized (this) {
_stats.disconnects++;
}
// let the client manager know what's up
_clmgr.connectionFailed(conn, ioe);
}
/**
* Called by a connection when it discovers that it's closed.
*/
protected void connectionClosed (Connection conn)
{
// remove this connection from our mappings (it is automatically removed from the Selector
// when the socket is closed)
_handlers.remove(conn.selkey);
_connections.remove(conn.getConnectionId());
_oflowqs.remove(conn);
synchronized (this) {
_stats.closes++;
}
// let the client manager know what's up
_clmgr.connectionClosed(conn);
}
@Override
protected void handleIterateFailure (Exception e)
{
// log the exception
log.warning("ConnectionManager.iterate() uncaught exception.", e);
}
@Override
protected void didShutdown ()
{
// take one last crack at the outgoing message queue
sendOutgoingMessages(System.currentTimeMillis());
// unbind our listening socket
// Note: because we wait for the object manager to exit before we do, we will still be
// accepting connections as long as there are events pending.
// TODO: consider shutting down the listen socker earlier, like in the shutdown method
try {
_ssocket.socket().close();
} catch (IOException ioe) {
log.warning("Failed to close listening socket.", ioe);
}
// and the datagram socket, if any
if (_datagramChannel != null) {
_datagramChannel.socket().close();
}
// report if there's anything left on the outgoing message queue
if (_outq.size() > 0) {
log.warning("Connection Manager failed to deliver " + _outq.size() + " message(s).");
}
// run our on-exit handler if we have one
Runnable onExit = _onExit;
if (onExit != null) {
log.info("Connection Manager thread exited (running onExit).");
onExit.run();
} else {
log.info("Connection Manager thread exited.");
}
}
/** Used to handle partial writes in {@link ConnectionManager#writeMessage}. */
protected static interface PartialWriteHandler
{
void handlePartialWrite (Connection conn, ByteBuffer buffer);
}
/**
* Used to handle messages for a client whose network buffer has filled up because their
* outgoing network buffer has filled up. This can happen if the client receives many messages
* in rapid succession or if they receive very large messages or if they become unresponsive
* and stop acknowledging network packets sent by the server. We want to accomodate the first
* to circumstances and recognize the third as quickly as possible so that we can disconnect
* the client and propagate that information up to the higher levels so that further messages
* are not queued up for the unresponsive client.
*/
protected class OverflowQueue extends ArrayList
implements PartialWriteHandler
{
/** The connection for which we're managing overflow. */
public Connection conn;
/**
* Creates a new overflow queue for the supplied connection and with the supplied initial
* partial message.
*/
public OverflowQueue (Connection conn, ByteBuffer message)
{
this.conn = conn;
// set up our initial _partial buffer
handlePartialWrite(conn, message);
}
/**
* Called each time through the {@link ConnectionManager#iterate} loop, this attempts to
* send any remaining partial message and all subsequent messages in the overflow queue.
*
* @return true if all messages in this queue were successfully sent, false if there
* remains data to be sent on the next loop.
*
* @throws IOException if an error occurs writing data to the connection or if we have been
* unable to write any data to the connection for ten seconds.
*/
public boolean writeOverflowMessages (long iterStamp)
throws IOException
{
// write any partial message if we have one
if (_partial != null) {
// if our outgoing channel is gone or closed, then bail immediately
SocketChannel sochan = conn.getChannel();
if (sochan == null || (!sochan.isConnected() && !sochan.isConnectionPending())) {
throw new IOException("Connection unavailable for overflow write " + sochan);
}
if (sochan.isConnectionPending()) {
return false; // not ready to write to this connection yet
}
// write all we can of our partial buffer
int wrote = sochan.write(_partial);
noteWrite(0, wrote);
if (_partial.remaining() == 0) {
_partial = null;
_partials++;
} else {
// log.info("Still going", "conn", conn, "wrote", wrote,
// "remain", _partial.remaining());
return false;
}
}
while (size() > 0) {
byte[] data = remove(0);
// if any of these messages are partially written, we have to stop and wait for the
// next tick
_msgs++;
if (!writeMessage(conn, data, this)) {
return false;
}
}
return true;
}
// documentation inherited
public void handlePartialWrite (Connection wconn, ByteBuffer buffer)
{
// set up our _partial buffer
_partial = ByteBuffer.allocateDirect(buffer.remaining());
_partial.put(buffer);
_partial.flip();
}
@Override
public String toString ()
{
return "[conn=" + conn + ", partials=" + _partials + ", msgs=" + _msgs + "]";
}
/** The remains of a message that was only partially written on its first attempt. */
protected ByteBuffer _partial;
/** A couple of counters. */
protected int _msgs, _partials;
}
/** Used to create an overflow queue on the first partial write. */
protected PartialWriteHandler _oflowHandler = new PartialWriteHandler() {
public void handlePartialWrite (Connection conn, ByteBuffer msgbuf) {
// if we couldn't write all the data for this message, we'll need to establish an
// overflow queue
_oflowqs.put(conn, new OverflowQueue(conn, msgbuf));
}
};
/** Handles client authentication. The base authenticator is injected but optional services
* like the PeerManager may replace this authenticator with one that intercepts certain types
* of authentication and then passes normal authentications through. */
@Inject(optional=true) protected Authenticator _author = new DummyAuthenticator();
protected List _authors = Lists.newArrayList();
protected int[] _ports, _datagramPorts;
protected String _bindHostname;
protected String _datagramHostname;
protected Selector _selector;
protected ServerSocketChannel _ssocket;
protected DatagramChannel _datagramChannel;
/** Counts consecutive runtime errors in select(). */
protected int _runtimeExceptionCount;
/** Maps selection keys to network event handlers. */
protected Map _handlers = Maps.newHashMap();
/** Connections mapped by identifier. */
protected IntMap _connections = IntMaps.newHashIntMap();
protected Queue _deathq = Queue.newQueue();
protected Queue _authq = Queue.newQueue();
protected Queue> _connectq = Queue.newQueue();
protected Queue> _outq = Queue.newQueue();
protected Queue> _dataq = Queue.newQueue();
protected FramingOutputStream _framer = new FramingOutputStream();
protected ByteArrayOutputStream _flattener = new ByteArrayOutputStream();
protected ByteBuffer _outbuf = ByteBuffer.allocateDirect(64 * 1024);
protected ByteBuffer _databuf = ByteBuffer.allocateDirect(Client.MAX_DATAGRAM_SIZE);
protected Map _oflowqs = Maps.newHashMap();
/** Our current runtime stats. */
protected ConMgrStats _stats;
/** A snapshot of our runtime stats as of our last report. */
protected ConMgrStats _lastStats;
/** Used to periodically report connection manager activity when in debug mode. */
protected long _lastDebugStamp;
/** A runnable to execute when the connection manager thread exits. */
protected volatile Runnable _onExit;
// some dependencies
@Inject @AuthInvoker protected Invoker _authInvoker;
@Inject protected ClientManager _clmgr;
@Inject protected PresentsDObjectMgr _omgr;
@Inject protected PresentsServer _server;
/** How long we wait for network events before checking our running flag to see if we should
* still be running. We don't want to loop too tightly, but we need to make sure we don't sit
* around listening for incoming network events too long when there are outgoing messages in
* the queue. */
protected static final int SELECT_LOOP_TIME = 100;
/** Used to denote asynchronous close requests. */
protected static final byte[] ASYNC_CLOSE_REQUEST = new byte[0];
/** Whether or not debug reporting is activated .*/
protected static final boolean DEBUG_REPORT = false;
/** Report our activity every 30 seconds. */
protected static final long DEBUG_REPORT_INTERVAL = 30*1000L;
}