// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.io.streamers { import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.Streamer; import com.threerings.util.ClassUtil; import com.threerings.util.Map; import com.threerings.util.Maps; /** * Streamer for Maps. */ public class MapStreamer extends Streamer { public static const INSTANCE :MapStreamer = new MapStreamer(); public static const DEFAULT_MAP :Map = Maps.newBuilder(Object).makeImmutable().build(); public function MapStreamer () { super(Map, "java.util.HashMap"); } override public function createObject (ins :ObjectInputStream) :Object { var size :int = ins.readInt(); var map :Map; if (size > 0) { // guess the type of map based on the first key var key :Object = ins.readObject(); map = Maps.newMapOf(ClassUtil.getClass(key)); map.put(key, ins.readObject()); for (var ii :int = 1; ii < size; ii++) { map.put(ins.readObject(), ins.readObject()); } } else { // oh crap map = DEFAULT_MAP; } return map; } override public function readObject (obj :Object, ins :ObjectInputStream) :void { // nada } override public function writeObject (obj :Object, out :ObjectOutputStream) :void { var map :Map = Map(obj); out.writeInt(map.size()); map.forEach(function (key :Object, value :Object) :void { out.writeObject(key); out.writeObject(value); }); } } }