// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "presents/stable.h" #include "RegistrationMarshaller.h" #include "presents/PresentsClient.h" using namespace presents::data; DEFINE_STREAMABLE("com.threerings.presents.data.RegistrationMarshaller", RegistrationMarshaller); void RegistrationMarshaller::registerReceiver (Shared client, Shared arg1) { typedef std::vector< Shared > StreamableList; Shared args(new StreamableList); args->push_back(arg1); args->push_back(getSharedThis()); client->sendRequest(invOid, invCode, 1, args); } Shared RegistrationMarshaller::getSharedThis() { return shared_from_this(); }