#include "presents/stable.h" #include "InvocationMarshaller.h" using namespace presents::data; DEFINE_STREAMABLE("com.threerings.presents.data.InvocationMarshaller", InvocationMarshaller); void InvocationMarshaller::readObject (ObjectInputStream& in) { invOid = int32(in.readInt()); invCode = int32(in.readInt()); } void InvocationMarshaller::writeObject (ObjectOutputStream& out) const { out.writeInt(invOid); out.writeInt(invCode); }