// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util { import flash.utils.getTimer; // function import /** * A throttle is used to prevent code from attempting a particular operation too often. Often it is * desirable to retry an operation under failure conditions, but simplistic approaches to retrying * operations can lead to large numbers of spurious attempts to do something that will obviously * fail. The throttle class provides a mechanism for limiting such attempts by measuring whether or * not an activity has been performed N times in the last M seconds. The user of the class decides * the appropriate throttle parameters and then simply calls through to throttle to determine * whether or not to go ahead with the operation. * *
For example: * *
* protected Throttle _throttle = new Throttle(5, 60000L);
*
* public void performOp ()
* throws UnavailableException
* {
* if (_throttle.throttleOp()) {
* throw new UnavailableException();
* }
*
* // perform operation
* }
*
*/
public class Throttle
{
/**
* Constructs a new throttle instance that will allow the specified number of operations to
* proceed within the specified period (the period is measured in milliseconds).
*
* As operations and period define a ratio, use the smallest value possible for
* operations as an array is created to track the time at which each operation was
* performed (e.g. use 6 ops per 10 seconds rather than 60 ops per 100 seconds if
* possible). However, note that you may not always want to reduce the ratio as much as
* possible if you wish to allow bursts of operations up to some large value.
*/
public function Throttle (operations :int, period :int)
{
_ops = ArrayUtil.create(operations, 0);
_period = period;
}
/**
* Updates the number of operations for this throttle to a new maximum, retaining the current
* history of operations if the limit is being increased and truncating the newest operations
* if the limit is decreased.
*
* @param operations the new maximum number of operations.
* @param period the new period (in milliseconds).
*/
public function reinit (operations :int, period :int) :void
{
_period = period;
if (operations != _ops.length) {
var ops :Array = ArrayUtil.create(operations, 0);
if (operations > _ops.length) {
// copy to a larger buffer, leaving zeroes at the beginning
var oldestOp :int = _oldestOp + operations - _ops.length;
ArrayUtil.copy(_ops, 0, ops, 0, _oldestOp);
ArrayUtil.copy(_ops, _oldestOp, ops, oldestOp, _ops.length - _oldestOp);
} else {
// if we're truncating, copy the first (oldest) stamps into ops[0..]
var endCount :int = Math.min(_ops.length - _oldestOp, operations);
ArrayUtil.copy(_ops, _oldestOp, ops, 0, endCount);
ArrayUtil.copy(_ops, 0, ops, endCount, operations - endCount);
_oldestOp = 0;
}
_ops = ops;
}
}
/**
* Registers an attempt at an operation and returns false if the operation should be performed
* or true if it should be throttled (meaning N operations have already been performed in the
* last M seconds).
*
* @return true if the throttle is activated, false if the operation can proceed.
*/
public function throttleOp () :Boolean
{
return throttleOpAt(getTimer());
}
/**
* Registers an attempt at an operation and returns false if the operation should be performed
* or true if it should be throttled (meaning N operations have already been performed in the
* last M seconds).
*
* @param timeStamp the timestamp at which this operation is being attempted.
*
* @return true if the throttle is activated, false if the operation can proceed.
*/
public function throttleOpAt (timeStamp :int) :Boolean
{
if (wouldThrottle(timeStamp)) {
return true;
}
noteOp(timeStamp);
return false;
}
/**
* Check to see if we would throttle an operation occuring at the specified timestamp.
* Typically used in conjunction with {@link #noteOp}.
*/
public function wouldThrottle (timeStamp :int) :Boolean
{
// if the oldest operation was performed less than _period ago, we need to throttle
var elapsed :int = timeStamp - _ops[_oldestOp];
// cope with negative time elapsed (shouldn't happen) by not throttling
return (elapsed >= 0 && elapsed < _period);
}
/**
* Note that an operation occurred at the specified timestamp. This method should be used with
* {@link #wouldThrottle} to note an operation that has already been cleared to
* occur. Typically this is used if there is another limiting factor besides the throttle that
* determines whether the operation can occur. You are responsible for calling this method in a
* safe and timely manner after using wouldThrottle.
*/
public function noteOp (timeStamp :int) :void
{
// overwrite the oldest operation with the current time and move the oldest operation
// pointer to the second oldest operation (which is now the oldest as we overwrote the
// oldest)
_ops[_oldestOp] = timeStamp;
_oldestOp = (_oldestOp + 1) % _ops.length;
}
/**
* Returns the timestamp of the most recently recorded operation.
*/
public function getLatestOperation () :int
{
return _ops[(_oldestOp + _ops.length - 1) % _ops.length];
}
// from Object
public function toString () :String
{
var oldest :int = getTimer() - _ops[_oldestOp];
return _ops.length + " ops per " + _period + "ms (oldest " + oldest + ")";
}
/**
* For debugging, includes the age of all operations.
*/
public function opsToString () :String
{
var now :int = getTimer();
var ages :Array = []
for (var ii :int = 0; ii < _ops.length; ++ii) {
ages.push(now - _ops[ii]);
}
return "[" + StringUtil.toString(ages) + "] [Oldest idx = " + _oldestOp + "]";
}
protected var _ops :Array;
protected var _oldestOp :int;
protected var _period :int;
}
}