// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client; /** * A session observer is registered with the client instance to be notified when the client * establishes and ends their session with the server. * * @see ClientObserver */ public interface SessionObserver { /** * Called immediately before a logon is attempted. */ void clientWillLogon (Client client); /** * Called after the client successfully connected to and authenticated with the server. The * entire object system is up and running by the time this method is called. */ void clientDidLogon (Client client); /** * For systems that allow switching screen names after logon, this method is called whenever a * screen name change takes place to report that the client object has been replaced to * potential client-side subscribers. */ void clientObjectDidChange (Client client); /** * Called after the client has been logged off of the server and has disconnected. */ void clientDidLogoff (Client client); }