// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.client; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.crowd.data.PlaceConfig; /** * The location services provide a mechanism by which the client can request to move from place to * place in the server. These services should not be used directly, but instead should be accessed * via the {@link LocationDirector}. */ public interface LocationService extends InvocationService { /** * Used to communicate responses to {@link LocationService#moveTo} requests. */ public static interface MoveListener extends InvocationListener { /** * Called in response to a successful {@link LocationService#moveTo} request. */ void moveSucceeded (PlaceConfig config); } /** * Requests that this client's body be moved to the specified location. * * @param client a reference to the client object that defines the context in which this * invocation service should be executed. * @param placeId the object id of the place object to which the body should be moved. * @param listener the listener that will be informed of success or failure. */ void moveTo (int placeId, MoveListener listener); /** * Requests that we leave our current place and move to nowhere land. */ void leavePlace (); }