// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.dobj { import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.util.StringBuilder; import com.threerings.util.Wrapped; /** * An attribute changed event is dispatched when a single attribute of a * distributed object has changed. It can also be constructed to request * an attribute change on an object and posted to the dobjmgr. * * @see DObjectManager#postEvent */ public class AttributeChangedEvent extends NamedEvent { /** * Returns the new value of the attribute. */ public function getValue () :Object { return _value; } /** * Returns the value of the attribute prior to the application of this * event. */ public function getOldValue () :Object { return _oldValue; } /** * Applies this attribute change to the object. */ override public function applyToObject (target :DObject) :Boolean //throws ObjectAccessException { // if we have no old value, that means we're not running on the // master server and we have not already applied this attribute // change to the object, so we must grab the previous value and // actually apply the attribute change if (_oldValue === UNSET_OLD_ENTRY) { _oldValue = target[_name]; // fucking wack-ass language } target[_name] = _value; return true; } /** * Constructs a new attribute changed event on the specified target * object with the supplied attribute name and value. Do not * construct these objects by hand. Use {@link * DObject#changeAttribute} instead. * * @param targetOid the object id of the object whose attribute has * changed. * @param name the name of the attribute (data member) that has * changed. * @param value the new value of the attribute (in the case of * primitive types, the reflection-defined object-alternative is * used). */ public function AttributeChangedEvent ( targetOid :int = 0, name :String = null, value :Object = null, oldValue :Object = null) { super(targetOid, name); // only init these values if they were specified if (arguments.length > 0) { _value = value; _oldValue = oldValue; } } // documentation inherited override protected function notifyListener (listener :Object) :void { if (listener is AttributeChangeListener) { (listener as AttributeChangeListener).attributeChanged(this); } } // documentation inherited override protected function toStringBuf (buf :StringBuilder) :void { buf.append("CHANGE:"); super.toStringBuf(buf); buf.append(", value=", _value); } override public function writeObject (out :ObjectOutputStream) :void { super.writeObject(out); out.writeObject(_value); } override public function readObject (ins :ObjectInputStream) :void { super.readObject(ins); _value = ins.readObject(); // possibly convert the value if (_value is Wrapped) { _value = (_value as Wrapped).unwrap(); } } protected var _value :Object; protected var _oldValue :Object = UNSET_OLD_ENTRY; } }