//
// $Id: VirtualMediaPanel.java,v 1.18 2003/05/02 23:49:57 mdb Exp $
package com.threerings.media;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.event.MouseEvent;
import javax.swing.SwingUtilities;
import com.samskivert.util.RunAnywhere;
import com.samskivert.util.StringUtil;
import com.threerings.media.util.Path;
import com.threerings.media.util.Pathable;
/**
* Extends the base media panel with the notion of a virtual coordinate
* system. All entities in the virtual media panel have virtual
* coordinates and the virtual media panel displays a window into that
* virtual view. The panel can be made to scroll by adjusting the view
* offset slightly at the start of each tick and it will efficiently copy
* the unmodified view data and generate repaint requests for the exposed
* regions.
*/
public class VirtualMediaPanel extends MediaPanel
{
/**
* Constructs a virtual media panel.
*/
public VirtualMediaPanel (FrameManager framemgr)
{
super(framemgr);
}
/**
* Sets the upper-left coordinate of the view port in virtual
* coordinates. The view will be as efficient as possible about
* repainting itself to achieve this new virtual location (meaning
* that if we need only to move one pixel to the left, it will use
* {@link Graphics#copyArea} to move our rendered view over one pixel
* and generate a dirty region for the exposed area). The new location
* will not take effect until the view is {@link #tick}ed, so only the
* last call to this method during a tick will have any effect.
*/
public void setViewLocation (int x, int y)
{
// make a note of our new x and y offsets
_nx = x;
_ny = y;
}
/**
* Returns the bounds of the viewport in virtual coordinates. The
* returned rectangle must not be modified.
*/
public Rectangle getViewBounds ()
{
return _vbounds;
}
/**
* Instructs the view to follow the supplied pathable; ensuring that
* the pathable always remains in the center of the view. The virtual
* coordinates will be adjusted immediately and then on every tick to
* center the view on the sprite.
*
* @param pable the pathable to follow.
*/
public void setFollowsPathable (Pathable pable)
{
_fmode = CENTER_ON_PATHABLE;
_fpath = pable;
trackPathable(); // immediately update our location
}
/**
* Instructs the view to scroll to ensure that the specified pathable
* is always inside the visible bounds of the view.
*/
public void setEnclosesPathable (Pathable pable)
{
_fmode = ENCLOSE_PATHABLE;
_fpath = pable;
trackPathable(); // immediately update our location
}
/**
* Clears out the pathable that was being enclosed or followed due to
* a previous call to {@link #setFollowsPathable} or {@link
* #setEnclosesPathable}.
*/
public void clearPathable ()
{
_fpath = null;
_fmode = -1;
}
/**
* Configures a region of interest which will be displayed in the
* center of the viewport in situations where the media panel's actual
* size is smaller than its view size.
*
* @param region the region of interest or null if there is to be no
* region of interest (in which case the view will simply be
* centered).
*/
public void setRegionOfInterest (Rectangle region)
{
_interest = region;
}
/**
* We overload this to translate mouse events into the proper
* coordinates before they are dispatched to any of the mouse
* listeners.
*/
protected void processMouseEvent (MouseEvent event)
{
event.translatePoint(_vbounds.x, _vbounds.y);
super.processMouseEvent(event);
}
/**
* We overload this to translate mouse events into the proper
* coordinates before they are dispatched to any of the mouse
* listeners.
*/
protected void processMouseMotionEvent (MouseEvent event)
{
event.translatePoint(_vbounds.x, _vbounds.y);
super.processMouseMotionEvent(event);
}
// documentation inherited
protected void dirtyScreenRect (Rectangle rect)
{
// translate the screen rect into happy coordinates
rect.translate(_vbounds.x, _vbounds.y);
_remgr.addDirtyRegion(rect);
}
// documentation inherited
public void doLayout ()
{
super.doLayout();
// we need to obtain our absolute screen coordinates to work
// around the Windows copyArea() bug
findRootBounds();
}
// documentation inherited
public void setBounds (int x, int y, int width, int height)
{
super.setBounds(x, y, width, height);
// keep track of the size of the viewport
_vbounds.width = getWidth();
_vbounds.height = getHeight();
// we need to obtain our absolute screen coordinates to work
// around the Windows copyArea() bug
findRootBounds();
}
/**
* Determines the absolute screen coordinates at which this panel is
* located and stores them for reference later when rendering. This
* is necessary in order to work around the Windows
* copyArea() bug.
*/
protected void findRootBounds ()
{
_abounds.setLocation(0, 0);
FrameManager.getRoot(this, _abounds);
}
// documentation inherited
protected void didTick (long tickStamp)
{
super.didTick(tickStamp);
int width = getWidth(), height = getHeight();
// adjusts our view location to track any pathable we might be
// tracking
trackPathable();
// if we have a new target location, we'll need to generate dirty
// regions for the area exposed by the scrolling
if (_nx != _vbounds.x || _ny != _vbounds.y) {
// determine how far we'll be moving on this tick
_dx = _nx - _vbounds.x; _dy = _ny - _vbounds.y;
// Log.info("Scrolling into place [n=(" + _nx + ", " + _ny +
// "), t=(" + _vbounds.x + ", " + _vbounds.y +
// "), d=(" + _dx + ", " + _dy +
// "), width=" + width + ", height=" + height + "].");
// these are used to prevent the vertical strip from
// overlapping the horizontal strip
int sy = _ny, shei = height;
// and add invalid rectangles for the exposed areas
if (_dy > 0) {
shei = Math.max(shei - _dy, 0);
_remgr.invalidateRegion(_nx, _ny + height - _dy, width, _dy);
} else if (_dy < 0) {
sy -= _dy;
_remgr.invalidateRegion(_nx, _ny, width, -_dy);
}
if (_dx > 0) {
_remgr.invalidateRegion(_nx + width - _dx, sy, _dx, shei);
} else if (_dx < 0) {
_remgr.invalidateRegion(_nx, sy, -_dx, shei);
}
// now go ahead and update our location so that changes in
// between here and the call to paint() for this tick don't
// booch everything
_vbounds.x = _nx; _vbounds.y = _ny;
// let derived classes react if they so desire
viewLocationDidChange(_dx, _dy);
}
}
/**
* Called during our tick when we have adjusted the view location. The
* {@link _vbounds} will already have been updated to reflect our new
* view coordinates.
*
* @param dx the delta scrolled in the x direction (in pixels).
* @param dy the delta scrolled in the y direction (in pixels).
*/
protected void viewLocationDidChange (int dx, int dy)
{
if (_perfRect != null) {
Rectangle sdirty = new Rectangle(_perfRect);
sdirty.translate(-dx, -dy);
dirtyScreenRect(sdirty);
}
}
/**
* Implements the standard pathable tracking support. Derived classes
* may wish to override this if they desire custom tracking
* functionality.
*/
protected void trackPathable ()
{
// if we're tracking a pathable, adjust our view coordinates
if (_fpath == null) {
return;
}
int width = getWidth(), height = getHeight();
int nx = _vbounds.x, ny = _vbounds.y;
// figure out where to move
switch (_fmode) {
case CENTER_ON_PATHABLE:
nx = _fpath.getX() - width/2;
ny = _fpath.getY() - height/2;
break;
case ENCLOSE_PATHABLE:
Rectangle bounds = _fpath.getBounds();
if (nx > bounds.x) {
nx = bounds.x;
} else if (nx + width < bounds.x + bounds.width) {
nx = bounds.x + bounds.width - width;
}
if (ny > bounds.y) {
ny = bounds.y;
} else if (ny + height < bounds.y + bounds.height) {
ny = bounds.y + bounds.height - height;
}
break;
default:
Log.warning("Eh? Set to invalid pathable mode " +
"[mode=" + _fmode + "].");
break;
}
// Log.info("Tracking pathable [mode=" + _fmode +
// ", pable=" + _fpath + ", nx=" + nx + ", ny=" + ny + "].");
setViewLocation(nx, ny);
}
// documentation inherited
protected void paint (Graphics2D gfx, Rectangle[] dirty)
{
// if we're scrolling, go ahead and do the business
if (_dx != 0 || _dy != 0) {
int width = getWidth(), height = getHeight();
int cx = (_dx > 0) ? _dx : 0;
int cy = (_dy > 0) ? _dy : 0;
// set the clip to the bounds of the component (we can't
// assume the clip is anything sensible upon entry to paint()
// because the frame manager expects us to set our own clip)
gfx.setClip(0, 0, width, height);
// on windows, attempting to call copyArea() on a translated
// graphics context results in boochness; so we have to
// untranslate the graphics context, do our copyArea() and
// then translate it back
if (RunAnywhere.isWindows()) {
gfx.translate(-_abounds.x, -_abounds.y);
gfx.copyArea(_abounds.x + cx, _abounds.y + cy,
width - Math.abs(_dx),
height - Math.abs(_dy), -_dx, -_dy);
gfx.translate(_abounds.x, _abounds.y);
} else {
gfx.copyArea(cx, cy,
width - Math.abs(_dx),
height - Math.abs(_dy), -_dx, -_dy);
}
// and clear out our scroll deltas
_dx = 0; _dy = 0;
}
// translate into happy space
gfx.translate(-_vbounds.x, -_vbounds.y);
// now do the actual painting
super.paint(gfx, dirty);
// translate back out of happy space
gfx.translate(_vbounds.x, _vbounds.y);
}
// documentation inherited
protected void constrainToBounds (Rectangle dirty)
{
SwingUtilities.computeIntersection(
_vbounds.x, _vbounds.y, getWidth(), getHeight(), dirty);
}
/**
* Used to compute our viewport offsets.
*/
protected int centerWithInterest (int len, int vlen, int ix, int ilen)
{
// start out by centering on the region of interest
int tx = (ix - (len - ilen)/2);
// make sure that didn't push us off of the screen
return Math.min(Math.max(tx, 0), vlen-len);
}
/** Our viewport bounds in virtual coordinates. */
protected Rectangle _vbounds = new Rectangle();
/** Our target offsets to be effected on the next tick. */
protected int _nx, _ny;
/** Our scroll offsets. */
protected int _dx, _dy;
/** A region of interest which we'll try to keep visible. */
protected Rectangle _interest;
/** The mode we're using when following a pathable. */
protected int _fmode = -1;
/** The pathable being followed. */
protected Pathable _fpath;
/** We need to know our absolute coordinates in order to work around
* the Windows copyArea() bug. */
protected Rectangle _abounds = new Rectangle();
/** The code for the pathable following mode wherein we keep the view
* centered on the pathable's location. */
protected static final int CENTER_ON_PATHABLE = 0;
/** The code for the pathable following mode wherein we ensure that
* the marked pathable is always kept within the visible bounds of the
* view. */
protected static final int ENCLOSE_PATHABLE = 1;
}