// // $Id: BlankAnimation.java,v 1.2 2004/08/27 02:12:38 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.media.animation; import java.awt.Graphics2D; import java.awt.Rectangle; /** * Displays nothing, but does so for a specified amount of time. Useful * when you want to get an animation completed event in some period of * time but don't actually need to display anything. */ public class BlankAnimation extends Animation { public BlankAnimation (long duration) { super(new Rectangle(0, 0, 0, 0)); _duration = duration; } // documentation inherited public void tick (long timestamp) { if (_start == 0) { // initialize our starting time _start = timestamp; } // check whether we're done _finished = (timestamp - _start >= _duration); } // documentation inherited public void fastForward (long timeDelta) { if (_start > 0) { _start += timeDelta; } } // documentation inherited public void paint (Graphics2D gfx) { // nothing doing } protected long _duration, _start; }