// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util { public class StringBuilder { public function StringBuilder (... args) { append.apply(this, args); } /** * Append all arguments to the end of the string being built * and return this StringBuilder. */ public function append (... args) :StringBuilder { for each (var o :Object in args) { _buf += String(o); } return this; } /** * Return the String built so far. */ public function toString () :String { // it's ok, Strings are immutable return _buf; } /** The string upon which we build. Internally in AVM2, Strings have * been designed with a prefix pointer so that concatination is * really cheap. */ protected var _buf :String = ""; } }