// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util { import flash.utils.Dictionary; /** * Base enum class for actionscript. Works pretty much like enums in Java, only you've got * to do one or two things. * * To use, you'll want to subclass and have something like the following: * * public final class Foo extends Enum * { * public static const ONE :Foo = new Foo("ONE"); * public static const TWO :Foo = new Foo("TWO"); * finishedEnumerating(Foo); * * // {at}private * public function Foo (name :String) * { * super(name); * } * * public static function valueOf (name :String) :Foo * { * return Enum.valueOf(Foo, name) as Foo; * } * * public static function values () :Array * { * return Enum.values(Foo); * } * } * * Important notes: * - make your class final * - create a constructor that calls super(name) * - declare your enum constants const, and with the same String as their name. * - call finishedEnumerating() at the end of your constants. * - your enum objects should be immutable * - implement a static valueOf() and values() methods for extra points, as above. */ public class Enum implements Hashable, Comparable { /** * Call this constructor in your enum subclass constructor. */ public function Enum (name :String) { const clazz :Class = ClassUtil.getClass(this); if (Boolean(_blocked[clazz])) { throw new Error("You may not just construct an enum!"); } else if (name == null) { throw new ArgumentError("null is invalid."); } var list :Array = _enums[clazz] as Array; if (list == null) { list = []; _enums[clazz] = list; } else { for each (var enum :Enum in list) { if (enum.name() === name) { throw new ArgumentError("Duplicate enum: " + name); } } } list.push(this); // now, actually construct _name = name; } /** * Get the name of this enum. */ public function name () :String { return _name; } /** * Get the ordinal of this enum. * Note that you should not use the ordinal in normal cases, as it may change if a new * enum is defined. Ordinals should only be used if you are writing a data structure * that generically handles enums in an efficient manner, and you are never persisting * anything where the ordinal can change. */ public function ordinal () :int { return (_enums[ClassUtil.getClass(this)] as Array).indexOf(this); } // from Hashable public function equals (other :Object) :Boolean { // enums are singleton return (other === this); } // from Hashable public function hashCode () :int { return ordinal(); } /** * Return the String representation of this enum. */ public function toString () :String { return _name; } // from Comparable public function compareTo (other :Object) :int { if (!ClassUtil.isSameClass(this, other)) { throw new ArgumentError("Not same class"); } return Integer.compare(this.ordinal(), Enum(other).ordinal()); } /** * Turn a String name into an Enum constant. */ public static function valueOf (clazz :Class, name :String) :Enum { for each (var enum :Enum in values(clazz)) { if (enum.name() === name) { return enum; } } throw new ArgumentError("No such enum [class=" + clazz + ", name=" + name + "]."); } /** * Get all the enums of the specified class, or null if it's not an enum. */ public static function values (clazz :Class) :Array { var arr :Array = _enums[clazz] as Array; if (arr == null) { throw new ArgumentError("Not an enum [class=" + clazz + "]."); } return arr.concat(); // return a copy, so that callers may not fuxor } /** * This should be called by your enum subclass after you've finished enumating the enum * constants. See the example in the class header documentation. */ protected static function finishedEnumerating (clazz :Class) :void { _blocked[clazz] = true; } /** The String name of this enum value. */ protected var _name :String; /** An array of enums for each enum class. */ private static const _enums :Dictionary = new Dictionary(true); /** Is further instantiation of enum constants for a class allowed? */ private static const _blocked :Dictionary = new Dictionary(true); finishedEnumerating(Enum); // do not allow any enums in this base class } }