// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.server; import com.google.inject.Inject; import com.threerings.presents.server.PresentsSession; import com.threerings.crowd.chat.server.SpeakUtil; import com.threerings.crowd.data.BodyObject; import com.threerings.crowd.data.OccupantInfo; /** * Extends the presents session with crowd-specific session handling. */ public class CrowdSession extends PresentsSession { @Override protected void sessionConnectionClosed () { super.sessionConnectionClosed(); if (_clobj != null) { // note that the user is disconnected BodyObject bobj = (BodyObject)_clobj; _bodyman.updateOccupantStatus(bobj, bobj.location, OccupantInfo.DISCONNECTED); } } @Override protected void sessionWillResume () { super.sessionWillResume(); // note that the user's active once more BodyObject bobj = (BodyObject)_clobj; _bodyman.updateOccupantStatus(bobj, bobj.location, OccupantInfo.ACTIVE); } @Override protected void sessionDidEnd () { super.sessionDidEnd(); BodyObject body = (BodyObject)_clobj; // clear out our location so that anyone listening will know that we've left clearLocation(body); // reset our status in case this object remains around until they start their next session // (which could happen very soon) _bodyman.updateOccupantStatus(body, null, OccupantInfo.ACTIVE); // clear our chat history if (body != null) { SpeakUtil.clearHistory(body.getVisibleName()); } } /** * When the user ends their session, this method is called to clear out any location they might * occupy. The default implementation takes care of standard crowd location occupancy, but * users of other services may which to override this method and clear the user out of a scene, * zone or other location-derived occupancy. */ protected void clearLocation (BodyObject bobj) { _locman.leaveOccupiedPlace(bobj); } @Inject protected BodyManager _bodyman; @Inject protected LocationManager _locman; }