// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.bureau.client; import com.threerings.presents.client.InvocationService; /** * Interface for the bureau to communicate with the server. */ public interface BureauService extends InvocationService { /** * Notifies the server that the bureau is up and running and ready to receive * requests via the BureauReceiver. * @see BureauReceiver */ void bureauInitialized (String bureauId); /** * Notifies the server that this bureau has encountered a critical error and needs to be shut * down. */ void bureauError (String message); /** * Notify the server that a previosuly requested agent is now created and ready to use. * @see BureauReceiver#createAgent */ void agentCreated (int agentId); /** * Notify the server that a previosuly requested agent could not be created. * @see BureauReceiver#createAgent */ void agentCreationFailed (int agentId); /** * Notify the server that an agent is no longer running. Normally called in response * to a call to destroyAgent * @see BureauReceiver#destroyAgent */ void agentDestroyed (int agentId); }