// // $Id: KeyTranslator.java,v 1.6 2004/08/27 02:20:36 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util; import java.util.Iterator; /** * The key translator interface provides a means whereby the keyboard * manager can map a key code to the logical {@link * com.samskivert.swing.Controller} action command that it represents. */ public interface KeyTranslator { /** * Returns whether there is an action command for the key * corresponding to the given keycode. The translator may have an * action command for either a key press or a key release of the key, * or both. */ public boolean hasCommand (int keyCode); /** * Returns the action command string associated with a key press of * the key corresponding to the given key code, or null * if there is no associated command. */ public String getPressCommand (int keyCode); /** * Returns the action command string associated with a key release of * the key corresponding to the given key code, or null * if there is no associated command. */ public String getReleaseCommand (int keyCode); /** * Returns the number of times each second that key presses are to be * automatically repeated while the key is held down, or * 0 to disable auto-repeat for the key. */ public int getRepeatRate (int keyCode); /** * Returns the delay in milliseconds before generating auto-repeated * key press events for the specified key. */ public long getRepeatDelay (int keyCode); /** * Returns an iterator that iterates over the available press * commands. */ public Iterator enumeratePressCommands (); /** * Returns an iterator that iterates over the available release * commands. */ public Iterator enumerateReleaseCommands (); }