// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle.data; import com.threerings.presents.data.InvocationCodes; /** * Constants relating to the puzzle services. */ public interface PuzzleCodes extends InvocationCodes { /** The message bundle identifier for general puzzle messages. */ public static final String PUZZLE_MESSAGE_BUNDLE = "puzzle.general"; /** The default puzzle difficulty level. */ public static final int DEFAULT_DIFFICULTY = 2; /** Whether to enable debug logging and assertions for puzzles. Note * that enabling this may result in the server or client exiting * unexpectedly if certain error conditions arise in order to * facilitate debugging, and so this should never be enabled in any * environment even remotely resembling production. */ public static final boolean DEBUG_PUZZLE = false; }