// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.bureau.server; import com.threerings.presents.data.ClientObject; import com.threerings.presents.server.InvocationSender; import com.threerings.bureau.client.BureauDecoder; import com.threerings.bureau.client.BureauReceiver; /** * Used to issue notifications to a {@link BureauReceiver} instance on a * client. */ public class BureauSender extends InvocationSender { /** * Issues a notification that will result in a call to {@link * BureauReceiver#createAgent} on a client. */ public static void createAgent ( ClientObject target, int arg1) { sendNotification( target, BureauDecoder.RECEIVER_CODE, BureauDecoder.CREATE_AGENT, new Object[] { Integer.valueOf(arg1) }); } /** * Issues a notification that will result in a call to {@link * BureauReceiver#destroyAgent} on a client. */ public static void destroyAgent ( ClientObject target, int arg1) { sendNotification( target, BureauDecoder.RECEIVER_CODE, BureauDecoder.DESTROY_AGENT, new Object[] { Integer.valueOf(arg1) }); } }